SDL_DrawGPUPrimitives

Draws data using bound graphics state.

You must not call this function before binding a graphics pipeline.

Note that the first_vertex and first_instance parameters are NOT compatible with built-in vertex/instance ID variables in shaders (for example, SV_VertexID); GPU APIs and shader languages do not define these built-in variables consistently, so if your shader depends on them, the only way to keep behavior consistent and portable is to always pass 0 for the correlating parameter in the draw calls.

extern (C) nothrow @nogc extern
void
SDL_DrawGPUPrimitives

Parameters

render_pass SDL_GPURenderPass*

a render pass handle.

num_vertices Uint32

the number of vertices to draw.

num_instances Uint32

the number of instances that will be drawn.

first_vertex Uint32

the index of the first vertex to draw.

first_instance Uint32

the ID of the first instance to draw.

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