This function sets the currently active cursor to the specified one. If the
cursor is currently visible, the change will be immediately represented on
the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if
this is desired for any reason.
Set the active cursor.
This function sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented on the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if this is desired for any reason.