SDL_WarpMouseGlobal

Move the mouse to the given position in global screen space.

This function generates a mouse motion event.

A failure of this function usually means that it is unsupported by a platform.

Note that this function will appear to succeed, but not actually move the mouse when used over Microsoft Remote Desktop.

extern (C) nothrow @nogc extern
bool
SDL_WarpMouseGlobal
(
float x
,
float y
)

Parameters

x float

the x coordinate.

y float

the y coordinate.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError() for more information.

Threadsafety: This function should only be called on the main thread.

See Also

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