SDL_GetRectAndLineIntersectionFloat

Calculate the intersection of a rectangle and line segment with float precision.

This function is used to clip a line segment to a rectangle. A line segment contained entirely within the rectangle or that does not intersect will remain unchanged. A line segment that crosses the rectangle at either or both ends will be clipped to the boundary of the rectangle and the new coordinates saved in X1, Y1, X2, and/or Y2 as necessary.

extern (C) nothrow @nogc extern
bool
SDL_GetRectAndLineIntersectionFloat
(
const(SDL_FRect)* rect
,
float* X1
,
float* Y1
,
float* X2
,
float* Y2
)

Parameters

rect const(SDL_FRect)*

an SDL_FRect structure representing the rectangle to intersect.

X1 float*

a pointer to the starting X-coordinate of the line.

Y1 float*

a pointer to the starting Y-coordinate of the line.

X2 float*

a pointer to the ending X-coordinate of the line.

Y2 float*

a pointer to the ending Y-coordinate of the line.

Return Value

Type: bool

true if there is an intersection, false otherwise.

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