Determine whether two floating point rectangles are equal, within some
given epsilon.
Rectangles are considered equal if both are not NULL and each of their x,
y, width and height are within epsilon of each other. If you don't know
what value to use for epsilon, you should call the SDL_RectsEqualFloat
function instead.
Note that this is a forced-inline function in a header, and not a public
API function available in the SDL library (which is to say, the code is
embedded in the calling program and the linker and dynamic loader will not
be able to find this function inside SDL itself).
Determine whether two floating point rectangles are equal, within some given epsilon.
Rectangles are considered equal if both are not NULL and each of their x, y, width and height are within epsilon of each other. If you don't know what value to use for epsilon, you should call the SDL_RectsEqualFloat function instead.
Note that this is a forced-inline function in a header, and not a public API function available in the SDL library (which is to say, the code is embedded in the calling program and the linker and dynamic loader will not be able to find this function inside SDL itself).