SDL_SetJoystickVirtualBall

Generate ball motion on an opened virtual joystick.

Please note that values set here will not be applied until the next call to SDL_UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.

extern (C) nothrow @nogc extern
bool
SDL_SetJoystickVirtualBall

Parameters

joystick SDL_Joystick*

the virtual joystick on which to set state.

ball int

the index of the ball on the virtual joystick to update.

xrel Sint16

the relative motion on the X axis.

yrel Sint16

the relative motion on the Y axis.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError() for more information.

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