Gamepad axis motion event structure (event.gaxis.*)
\since This struct is available since SDL 3.2.0.
< The gamepad axis (SDL_GamepadAxis)
< In nanoseconds, populated using SDL_GetTicksNS()
< SDL_EVENT_GAMEPAD_AXIS_MOTION
< The axis value (range: -32768 to 32767)
< The joystick instance id
See Implementation
Gamepad axis motion event structure (event.gaxis.*)
\since This struct is available since SDL 3.2.0.