< The current button state
< In nanoseconds, populated using SDL_GetTicksNS()
< SDL_EVENT_MOUSE_MOTION
< The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0
< The window with mouse focus, if any
< X coordinate, relative to window
< The relative motion in the X direction
< Y coordinate, relative to window
< The relative motion in the Y direction
Mouse motion event structure (event.motion.*)
\since This struct is available since SDL 3.2.0.