< Up to 3 values from the sensor, as defined in SDL_sensor.h
< The type of the sensor, one of the values of SDL_SensorType
< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock
< In nanoseconds, populated using SDL_GetTicksNS()
< SDL_EVENT_GAMEPAD_SENSOR_UPDATE
< The joystick instance id
Gamepad sensor event structure (event.gsensor.*)
\since This struct is available since SDL 3.2.0.