Joystick device event structure (event.jdevice.*)
SDL will send JOYSTICK_ADDED events for devices that are already plugged in during SDL_Init.
\since This struct is available since SDL 3.2.0.
\sa SDL_GamepadDeviceEvent
< In nanoseconds, populated using SDL_GetTicksNS()
< SDL_EVENT_JOYSTICK_ADDED or SDL_EVENT_JOYSTICK_REMOVED or SDL_EVENT_JOYSTICK_UPDATE_COMPLETE
< The joystick instance id
See Implementation
Joystick device event structure (event.jdevice.*)
SDL will send JOYSTICK_ADDED events for devices that are already plugged in during SDL_Init.
\since This struct is available since SDL 3.2.0.
\sa SDL_GamepadDeviceEvent