Gamepad button event structure (event.gbutton.*)
\since This struct is available since SDL 3.2.0.
< The gamepad button (SDL_GamepadButton)
< true if the button is pressed
< In nanoseconds, populated using SDL_GetTicksNS()
< SDL_EVENT_GAMEPAD_BUTTON_DOWN or SDL_EVENT_GAMEPAD_BUTTON_UP
< The joystick instance id
See Implementation
Gamepad button event structure (event.gbutton.*)
\since This struct is available since SDL 3.2.0.