SDL_GamepadDeviceEvent

Gamepad device event structure (event.gdevice.*)

Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent and an SDL_GamepadDeviceEvent.

SDL will send GAMEPAD_ADDED events for joysticks that are already plugged in during SDL_Init() and are recognized as gamepads. It will also send events for joysticks that get gamepad mappings at runtime.

\since This struct is available since SDL 3.2.0.

\sa SDL_JoyDeviceEvent

extern (C) nothrow @nogc
struct SDL_GamepadDeviceEvent {}

Members

Variables

reserved
Uint32 reserved;
Undocumented in source.
timestamp
Uint64 timestamp;

< In nanoseconds, populated using SDL_GetTicksNS()

type
SDL_EventType type;

< SDL_EVENT_GAMEPAD_ADDED, SDL_EVENT_GAMEPAD_REMOVED, or SDL_EVENT_GAMEPAD_REMAPPED, SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED

which
SDL_JoystickID which;

< The joystick instance id

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