Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent
and an SDL_GamepadDeviceEvent.
SDL will send GAMEPAD_ADDED events for joysticks that are already plugged
in during SDL_Init() and are recognized as gamepads. It will also send
events for joysticks that get gamepad mappings at runtime.
< SDL_EVENT_GAMEPAD_ADDED, SDL_EVENT_GAMEPAD_REMOVED, or SDL_EVENT_GAMEPAD_REMAPPED, SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
Gamepad device event structure (event.gdevice.*)
Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent and an SDL_GamepadDeviceEvent.
SDL will send GAMEPAD_ADDED events for joysticks that are already plugged in during SDL_Init() and are recognized as gamepads. It will also send events for joysticks that get gamepad mappings at runtime.
\since This struct is available since SDL 3.2.0.
\sa SDL_JoyDeviceEvent