SDL_BlitSurfaceTiledWithScale

Perform a scaled and tiled blit to a destination surface, which may be of a different format.

The pixels in srcrect will be scaled and repeated as many times as needed to completely fill dstrect.

extern (C) nothrow @nogc extern
bool
SDL_BlitSurfaceTiledWithScale

Parameters

src SDL_Surface*

the SDL_Surface structure to be copied from.

srcrect const(SDL_Rect)*

the SDL_Rect structure representing the rectangle to be copied, or NULL to copy the entire surface.

scale float

the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.

scaleMode SDL_ScaleMode

scale algorithm to be used.

dst SDL_Surface*

the SDL_Surface structure that is the blit target.

dstrect const(SDL_Rect)*

the SDL_Rect structure representing the target rectangle in the destination surface, or NULL to fill the entire surface.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError() for more information.

Threadsafety: The same destination surface should not be used from two threads at once. It is safe to use the same source surface from multiple threads.

See Also

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