the SDL_Surface structure to be copied from.
the SDL_Rect structure representing the rectangle to be copied, or NULL to copy the entire surface.
the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.
scale algorithm to be used.
the SDL_Surface structure that is the blit target.
the SDL_Rect structure representing the target rectangle in the destination surface, or NULL to fill the entire surface.
true on success or false on failure; call SDL_GetError() for more information.
Threadsafety: The same destination surface should not be used from two threads at once. It is safe to use the same source surface from multiple threads.
Perform a scaled and tiled blit to a destination surface, which may be of a different format.
The pixels in srcrect will be scaled and repeated as many times as needed to completely fill dstrect.