SDL_ReadSurfacePixelFloat

Retrieves a single pixel from a surface.

This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.

extern (C) nothrow @nogc extern
bool
SDL_ReadSurfacePixelFloat
(,
int x
,
int y
,
float* r
,
float* g
,
float* b
,
float* a
)

Parameters

x int

the horizontal coordinate, 0 <= x < width.

y int

the vertical coordinate, 0 <= y < height.

r float*

a pointer filled in with the red channel, normally in the range 0-1, or NULL to ignore this channel.

g float*

a pointer filled in with the green channel, normally in the range 0-1, or NULL to ignore this channel.

b float*

a pointer filled in with the blue channel, normally in the range 0-1, or NULL to ignore this channel.

a float*

a pointer filled in with the alpha channel, normally in the range 0-1, or NULL to ignore this channel.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError() for more information.

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