Premultiply the alpha in a surface.
This is safe to use with src == dst, but not for other overlapping areas.
the surface to modify.
true to convert from sRGB to linear space for the alpha multiplication, false to do multiplication in sRGB space.
true on success or false on failure; call SDL_GetError() for more information.
See Implementation
Premultiply the alpha in a surface.
This is safe to use with src == dst, but not for other overlapping areas.