Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
BMP directly. Other RGB formats with 8-bit or higher get converted to a
24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
not supported.
Save a surface to a file.
Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.