SDL_SaveBMP

Save a surface to a file.

Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.

extern (C) nothrow @nogc extern
bool
SDL_SaveBMP
(,
const(char)* file
)

Parameters

surface SDL_Surface*

the SDL_Surface structure containing the image to be saved.

file const(char)*

a file to save to.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError() for more information.

See Also

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