SDL_WriteSurfacePixel

Writes a single pixel to a surface.

This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.

Like SDL_MapRGBA, this uses the entire 0..255 range when converting color components from pixel formats with less than 8 bits per RGB component.

extern (C) nothrow @nogc extern
bool
SDL_WriteSurfacePixel

Parameters

surface SDL_Surface*

the surface to write.

x int

the horizontal coordinate, 0 <= x < width.

y int

the vertical coordinate, 0 <= y < height.

r Uint8

the red channel value, 0-255.

g Uint8

the green channel value, 0-255.

b Uint8

the blue channel value, 0-255.

a Uint8

the alpha channel value, 0-255.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError() for more information.

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