SDL_FillSurfaceRect

Perform a fast fill of a rectangle with a specific color.

color should be a pixel of the format used by the surface, and can be generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an alpha component then the destination is simply filled with that alpha information, no blending takes place.

If there is a clip rectangle set on the destination (set via SDL_SetSurfaceClipRect()), then this function will fill based on the intersection of the clip rectangle and rect.

extern (C) nothrow @nogc extern
bool
SDL_FillSurfaceRect

Parameters

dst SDL_Surface*

the SDL_Surface structure that is the drawing target.

rect const(SDL_Rect)*

the SDL_Rect structure representing the rectangle to fill, or NULL to fill the entire surface.

color Uint32

the color to fill with.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError() for more information.

See Also

Meta