SDL_ConvertSurface

Copy an existing surface to a new surface of the specified format.

This function is used to optimize images for faster* repeat* blitting. This is accomplished by converting the original and storing the result as a new surface. The new, optimized surface can then be used as the source for future blits, making them faster.

If you are converting to an indexed surface and want to map colors to a palette, you can use SDL_ConvertSurfaceAndColorspace() instead.

If the original surface has alternate images, the new surface will have a reference to them as well.

extern (C) nothrow @nogc extern
SDL_ConvertSurface

Parameters

surface SDL_Surface*

the existing SDL_Surface structure to convert.

format SDL_PixelFormat

the new pixel format.

Return Value

the new SDL_Surface structure that is created or NULL on failure; call SDL_GetError() for more information.

See Also

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