Load a BMP image from a file.
The new surface should be freed with SDL_DestroySurface(). Not doing so will result in a memory leak.
the BMP file to load.
a pointer to a new SDL_Surface structure or NULL on failure; call SDL_GetError() for more information.
SDL_DestroySurface SDL_LoadBMP_IO SDL_SaveBMP
See Implementation
Load a BMP image from a file.
The new surface should be freed with SDL_DestroySurface(). Not doing so will result in a memory leak.