This function creates a palette compatible with the provided surface. The
palette is then returned for you to modify, and the surface will
automatically use the new palette in future operations. You do not need to
destroy the returned palette, it will be freed when the reference count
reaches 0, usually when the surface is destroyed.
Bitmap surfaces (with format SDL_PIXELFORMAT_INDEX1LSB or
SDL_PIXELFORMAT_INDEX1MSB) will have the palette initialized with 0 as
white and 1 as black. Other surfaces will get a palette initialized with
white in every entry.
If this function is called for a surface that already has a palette, a new
palette will be created to replace it.
Create a palette and associate it with a surface.
This function creates a palette compatible with the provided surface. The palette is then returned for you to modify, and the surface will automatically use the new palette in future operations. You do not need to destroy the returned palette, it will be freed when the reference count reaches 0, usually when the surface is destroyed.
Bitmap surfaces (with format SDL_PIXELFORMAT_INDEX1LSB or SDL_PIXELFORMAT_INDEX1MSB) will have the palette initialized with 0 as white and 1 as black. Other surfaces will get a palette initialized with white in every entry.
If this function is called for a surface that already has a palette, a new palette will be created to replace it.