SDL_AudioDevicePaused

Use this function to query if an audio device is paused.

Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any audio will flow.

Physical devices can not be paused or unpaused, only logical devices created through SDL_OpenAudioDevice() can be. Physical and invalid device IDs will report themselves as unpaused here.

extern (C) nothrow @nogc extern
bool
SDL_AudioDevicePaused

Parameters

devid SDL_AudioDeviceID

a device opened by SDL_OpenAudioDevice().

Return Value

Type: bool

true if device is valid and paused, false otherwise.

Threadsafety: It is safe to call this function from any thread.

See Also

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