Use this function to query if an audio device is paused.
Unlike in SDL2, audio devices start in an _unpaused_ state, since an app
has to bind a stream before any audio will flow.
Physical devices can not be paused or unpaused, only logical devices
created through SDL_OpenAudioDevice() can be. Physical and invalid device
IDs will report themselves as unpaused here.
Use this function to query if an audio device is paused.
Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any audio will flow.
Physical devices can not be paused or unpaused, only logical devices created through SDL_OpenAudioDevice() can be. Physical and invalid device IDs will report themselves as unpaused here.