SDL_PutAudioStreamData

Add data to the stream.

This data must match the format/channels/samplerate specified in the latest call to SDL_SetAudioStreamFormat, or the format specified when creating the stream if it hasn't been changed.

Note that this call simply copies the unconverted data for later. This is different than SDL2, where data was converted during the Put call and the Get call would just dequeue the previously-converted data.

extern (C) nothrow @nogc extern
bool
SDL_PutAudioStreamData
(,
const(void)* buf
,
int len
)

Parameters

stream SDL_AudioStream*

the stream the audio data is being added to.

buf const(void)*

a pointer to the audio data to add.

len int

the number of bytes to write to the stream.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError() for more information.

Threadsafety: It is safe to call this function from any thread, but if the stream has a callback set, the caller might need to manage extra locking.

See Also

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