SDL_CloseAudioDevice

Close a previously-opened audio device.

The application should close open audio devices once they are no longer needed.

This function may block briefly while pending audio data is played by the hardware, so that applications don't drop the last buffer of data they supplied if terminating immediately afterwards.

extern (C) nothrow @nogc extern
void
SDL_CloseAudioDevice

Parameters

devid SDL_AudioDeviceID

an audio device id previously returned by SDL_OpenAudioDevice().

Threadsafety: It is safe to call this function from any thread.

See Also

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