SDL_DestroyAudioStream

Free an audio stream.

This will release all allocated data, including any audio that is still queued. You do not need to manually clear the stream first.

If this stream was bound to an audio device, it is unbound during this call. If this stream was created with SDL_OpenAudioDeviceStream, the audio device that was opened alongside this stream's creation will be closed, too.

extern (C) nothrow @nogc extern
void
SDL_DestroyAudioStream

Parameters

stream SDL_AudioStream*

the audio stream to destroy.

Threadsafety: It is safe to call this function from any thread.

See Also

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