Use this function to query if an audio device associated with a stream is paused.
Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any audio will flow.
the audio stream associated with the audio device to query.
true if device is valid and paused, false otherwise.
Threadsafety: It is safe to call this function from any thread.
SDL_PauseAudioStreamDevice SDL_ResumeAudioStreamDevice
See Implementation
Use this function to query if an audio device associated with a stream is paused.
Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any audio will flow.