SDL_AudioStreamDevicePaused

Use this function to query if an audio device associated with a stream is paused.

Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any audio will flow.

extern (C) nothrow @nogc extern
bool
SDL_AudioStreamDevicePaused

Parameters

stream SDL_AudioStream*

the audio stream associated with the audio device to query.

Return Value

Type: bool

true if device is valid and paused, false otherwise.

Threadsafety: It is safe to call this function from any thread.

See Also

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