SDL_GetAudioStreamInputChannelMap

Get the current input channel map of an audio stream.

Channel maps are optional; most things do not need them, instead passing data in the order that SDL expects.

Audio streams default to no remapping applied. This is represented by returning NULL, and does not signify an error.

extern (C) nothrow @nogc extern
int*
SDL_GetAudioStreamInputChannelMap

Parameters

stream SDL_AudioStream*

the SDL_AudioStream to query.

count int*

On output, set to number of channels in the map. Can be NULL.

Return Value

Type: int*

an array of the current channel mapping, with as many elements as the current output spec's channels, or NULL if default. This should be freed with SDL_free() when it is no longer needed.

Threadsafety: It is safe to call this function from any thread, as it holds a stream-specific mutex while running.

See Also

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