SDL_GetAudioDeviceChannelMap

Get the current channel map of an audio device.

Channel maps are optional; most things do not need them, instead passing data in the order that SDL expects.

Audio devices usually have no remapping applied. This is represented by returning NULL, and does not signify an error.

extern (C) nothrow @nogc extern
int*
SDL_GetAudioDeviceChannelMap

Parameters

devid SDL_AudioDeviceID

the instance ID of the device to query.

count int*

On output, set to number of channels in the map. Can be NULL.

Return Value

Type: int*

an array of the current channel mapping, with as many elements as the current output spec's channels, or NULL if default. This should be freed with SDL_free() when it is no longer needed.

Threadsafety: It is safe to call this function from any thread.

See Also

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