SDL_GetAudioPlaybackDevices

Get a list of currently-connected audio playback devices.

This returns of list of available devices that play sound, perhaps to speakers or headphones ("playback" devices). If you want devices that record audio, like a microphone ("recording" devices), use SDL_GetAudioRecordingDevices() instead.

This only returns a list of physical devices; it will not have any device IDs returned by SDL_OpenAudioDevice().

If this function returns NULL, to signify an error, *count will be set to zero.

extern (C) nothrow @nogc extern
SDL_GetAudioPlaybackDevices
(
int* count
)

Parameters

count int*

a pointer filled in with the number of devices returned, may be NULL.

Return Value

a 0 terminated array of device instance IDs or NULL on error; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.

Threadsafety: It is safe to call this function from any thread.

See Also

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