SDL_PauseAudioStreamDevice

Use this function to pause audio playback on the audio device associated with an audio stream.

This function pauses audio processing for a given device. Any bound audio streams will not progress, and no audio will be generated. Pausing one device does not prevent other unpaused devices from running.

Pausing a device can be useful to halt all audio without unbinding all the audio streams. This might be useful while a game is paused, or a level is loading, etc.

extern (C) nothrow @nogc extern
bool
SDL_PauseAudioStreamDevice

Parameters

stream SDL_AudioStream*

the audio stream associated with the audio device to pause.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError() for more information.

Threadsafety: It is safe to call this function from any thread.

See Also

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