Use this function to pause audio playback on the audio device associated
with an audio stream.
This function pauses audio processing for a given device. Any bound audio
streams will not progress, and no audio will be generated. Pausing one
device does not prevent other unpaused devices from running.
Pausing a device can be useful to halt all audio without unbinding all the
audio streams. This might be useful while a game is paused, or a level is
loading, etc.
Use this function to pause audio playback on the audio device associated with an audio stream.
This function pauses audio processing for a given device. Any bound audio streams will not progress, and no audio will be generated. Pausing one device does not prevent other unpaused devices from running.
Pausing a device can be useful to halt all audio without unbinding all the audio streams. This might be useful while a game is paused, or a level is loading, etc.