SDL_ResumeAudioDevice

Use this function to unpause audio playback on a specified device.

This function unpauses audio processing for a given device that has previously been paused with SDL_PauseAudioDevice(). Once unpaused, any bound audio streams will begin to progress again, and audio can be generated.

Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any audio will flow. Unpausing an unpaused device is a legal no-op.

Physical devices can not be paused or unpaused, only logical devices created through SDL_OpenAudioDevice() can be.

extern (C) nothrow @nogc extern
bool
SDL_ResumeAudioDevice

Parameters

devid SDL_AudioDeviceID

a device opened by SDL_OpenAudioDevice().

Return Value

Type: bool

true on success or false on failure; call SDL_GetError() for more information.

Threadsafety: It is safe to call this function from any thread.

See Also

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