SDL_FlushAudioStream

Tell the stream that you're done sending data, and anything being buffered should be converted/resampled and made available immediately.

It is legal to add more data to a stream after flushing, but there may be audio gaps in the output. Generally this is intended to signal the end of input, so the complete output becomes available.

extern (C) nothrow @nogc extern
bool
SDL_FlushAudioStream

Parameters

stream SDL_AudioStream*

the audio stream to flush.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError() for more information.

Threadsafety: It is safe to call this function from any thread.

See Also

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