SDL_ResumeAudioStreamDevice

Use this function to unpause audio playback on the audio device associated with an audio stream.

This function unpauses audio processing for a given device that has previously been paused. Once unpaused, any bound audio streams will begin to progress again, and audio can be generated.

Remember, SDL_OpenAudioDeviceStream opens device in a paused state, so this function call is required for audio playback to begin on such device.

extern (C) nothrow @nogc extern
bool
SDL_ResumeAudioStreamDevice

Parameters

stream SDL_AudioStream*

the audio stream associated with the audio device to resume.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError() for more information.

Threadsafety: It is safe to call this function from any thread.

See Also

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