Use this function to unpause audio playback on the audio device associated
with an audio stream.
This function unpauses audio processing for a given device that has
previously been paused. Once unpaused, any bound audio streams will begin
to progress again, and audio can be generated.
Remember, SDL_OpenAudioDeviceStream opens device in a paused state, so this
function call is required for audio playback to begin on such device.
Use this function to unpause audio playback on the audio device associated with an audio stream.
This function unpauses audio processing for a given device that has previously been paused. Once unpaused, any bound audio streams will begin to progress again, and audio can be generated.
Remember, SDL_OpenAudioDeviceStream opens device in a paused state, so this function call is required for audio playback to begin on such device.