1 /*
2     DSDL
3     Copyright (C) 2025 Inochi2D Project <luna@foxgirls.gay>
4 
5     This software is provided 'as-is', without any express or implied
6     warranty.  In no event will the authors be held liable for any damages
7     arising from the use of this software.
8 
9     Permission is granted to anyone to use this software for any purpose,
10     including commercial applications, and to alter it and redistribute it
11     freely, subject to the following restrictions:
12 
13     1. The origin of this software must not be misrepresented; you must not
14         claim that you wrote the original software. If you use this software
15         in a product, an acknowledgment in the product documentation would be
16         appreciated but is not required.
17     2. Altered source versions must be plainly marked as such, and must not be
18         misrepresented as being the original software.
19     3. This notice may not be removed or altered from any source distribution.
20 
21     ==========================================================================
22 
23     Simple DirectMedia Layer
24     Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
25 
26     This software is provided 'as-is', without any express or implied
27     warranty.  In no event will the authors be held liable for any damages
28     arising from the use of this software.
29 
30     Permission is granted to anyone to use this software for any purpose,
31     including commercial applications, and to alter it and redistribute it
32     freely, subject to the following restrictions:
33 
34     1. The origin of this software must not be misrepresented; you must not
35         claim that you wrote the original software. If you use this software
36         in a product, an acknowledgment in the product documentation would be
37         appreciated but is not required.
38     2. Altered source versions must be plainly marked as such, and must not be
39         misrepresented as being the original software.
40     3. This notice may not be removed or altered from any source distribution.
41 */
42 
43 /**
44     SDL Audio
45 
46     See_Also:
47         $(LINK2 https://wiki.libsdl.org/SDL3/CategoryAudio, SDL3 Audio Documentation)
48     
49     Copyright: © 2025 Inochi2D Project, © 1997-2025 Sam Lantinga
50     License: Subject to the terms of the Zlib License, as written in the LICENSE file.
51     Authors: 
52         Luna Nielsen
53 */
54 module sdl.audio;
55 import sdl.stdc;
56 import sdl.properties;
57 import sdl.iostream;
58 
59 extern (C) nothrow @nogc:
60 
61 /**
62     Mask of bits in an SDL_AudioFormat that contains the format bit size.
63     
64     Generally one should use SDL_AUDIO_BITSIZE instead of this macro directly.
65 */
66 enum SDL_AUDIO_MASK_BITSIZE = (0xFFu);
67 
68 /**
69     Mask of bits in an SDL_AudioFormat that contain the floating point flag.
70     
71     Generally one should use SDL_AUDIO_ISFLOAT instead of this macro directly.
72 */
73 enum SDL_AUDIO_MASK_FLOAT = (1u << 8);
74 
75 /**
76     Mask of bits in an SDL_AudioFormat that contain the bigendian flag.
77     
78     Generally one should use SDL_AUDIO_ISBIGENDIAN or SDL_AUDIO_ISLITTLEENDIAN
79     instead of this macro directly.
80 */
81 enum SDL_AUDIO_MASK_BIG_ENDIAN = (1u << 12);
82 
83 /**
84     Mask of bits in an SDL_AudioFormat that contain the signed data flag.
85     
86     Generally one should use SDL_AUDIO_ISSIGNED instead of this macro directly.
87 */
88 enum SDL_AUDIO_MASK_SIGNED = (1u << 15);
89 
90 /**
91     Audio format.
92     
93     See_Also:
94         $(D SDL_AUDIO_BITSIZE)
95         $(D SDL_AUDIO_BYTESIZE)
96         $(D SDL_AUDIO_ISINT)
97         $(D SDL_AUDIO_ISFLOAT)
98         $(D SDL_AUDIO_ISBIGENDIAN)
99         $(D SDL_AUDIO_ISLITTLEENDIAN)
100         $(D SDL_AUDIO_ISSIGNED)
101         $(D SDL_AUDIO_ISUNSIGNED)
102 */
103 enum SDL_AudioFormat {
104     SDL_AUDIO_UNKNOWN = 0x0000u, /**< Unspecified audio format*/
105     SDL_AUDIO_U8 = 0x0008u, /**< Unsigned 8-bit samples*/
106     SDL_AUDIO_S8 = 0x8008u, /**< Signed 8-bit samples*/
107     SDL_AUDIO_S16LE = 0x8010u, /**< Signed 16-bit samples*/
108     SDL_AUDIO_S16BE = 0x9010u, /**< As above, but big-endian byte order*/
109     SDL_AUDIO_S32LE = 0x8020u, /**< 32-bit integer samples*/
110     SDL_AUDIO_S32BE = 0x9020u, /**< As above, but big-endian byte order*/
111     SDL_AUDIO_F32LE = 0x8120u, /**< 32-bit floating point samples*/
112     SDL_AUDIO_F32BE = 0x9120u, /**< As above, but big-endian byte order*/
113 }
114 
115 /* These represent the current system's byteorder.*/
116 version (BigEndian) {
117     enum SDL_AudioFormat SDL_AUDIO_S16 = SDL_AudioFormat.SDL_AUDIO_S16BE;
118     enum SDL_AudioFormat SDL_AUDIO_S32 = SDL_AudioFormat.SDL_AUDIO_S32BE;
119     enum SDL_AudioFormat SDL_AUDIO_F32 = SDL_AudioFormat.SDL_AUDIO_F32BE;
120 } else {
121     enum SDL_AudioFormat SDL_AUDIO_S16 = SDL_AudioFormat.SDL_AUDIO_S16LE;
122     enum SDL_AudioFormat SDL_AUDIO_S32 = SDL_AudioFormat.SDL_AUDIO_S32LE;
123     enum SDL_AudioFormat SDL_AUDIO_F32 = SDL_AudioFormat.SDL_AUDIO_F32LE;
124 }
125 
126 /**
127     Retrieve the size, in bits, from an SDL_AudioFormat.
128     
129     For example, `SDL_AUDIO_BITSIZE(SDL_AUDIO_S16)` returns 16.
130     
131     Params:
132         x = an SDL_AudioFormat value.
133         
134     Returns:
135         data size in bits.
136     
137     Threadsafety:
138         It is safe to call this macro from any thread.
139 */
140 enum SDL_AUDIO_BITSIZE(x) = ((x) & SDL_AUDIO_MASK_BITSIZE);
141 
142 /**
143     Retrieve the size, in bytes, from an SDL_AudioFormat.
144     
145     For example, `SDL_AUDIO_BYTESIZE(SDL_AUDIO_S16)` returns 2.
146     
147     Params:
148         x = an SDL_AudioFormat value.
149 
150     Returns:
151         data size in bytes.
152     
153     Threadsafety:
154         It is safe to call this macro from any thread.
155 */
156 enum SDL_AUDIO_BYTESIZE(x) = (SDL_AUDIO_BITSIZE(x) / 8);
157 
158 /**
159     Determine if an SDL_AudioFormat represents floating point data.
160     
161     For example, `SDL_AUDIO_ISFLOAT(SDL_AUDIO_S16)` returns 0.
162     
163     Params:
164         x = an SDL_AudioFormat value.
165 
166     Returns:
167         non-zero if format is floating point, zero otherwise.
168      
169     Threadsafety:
170         It is safe to call this macro from any thread.
171 */
172 enum SDL_AUDIO_ISFLOAT(x) = ((x) & SDL_AUDIO_MASK_FLOAT);
173 
174 /**
175     Determine if an SDL_AudioFormat represents bigendian data.
176     
177     For example, `SDL_AUDIO_ISBIGENDIAN(SDL_AUDIO_S16LE)` returns 0.
178     
179     Params:
180         x = an SDL_AudioFormat value.
181 
182     Returns:
183         non-zero if format is bigendian, zero otherwise.
184     
185     Threadsafety:
186         It is safe to call this macro from any thread.
187 */
188 enum SDL_AUDIO_ISBIGENDIAN(x) = ((x) & SDL_AUDIO_MASK_BIG_ENDIAN);
189 
190 /**
191     Determine if an SDL_AudioFormat represents littleendian data.
192     
193     For example, `SDL_AUDIO_ISLITTLEENDIAN(SDL_AUDIO_S16BE)` returns 0.
194     
195     Params:
196         x = an SDL_AudioFormat value.
197 
198     Returns:
199         non-zero if format is littleendian, zero otherwise.
200     
201     Threadsafety:
202         It is safe to call this macro from any thread.
203 */
204 enum SDL_AUDIO_ISLITTLEENDIAN(x) = (!SDL_AUDIO_ISBIGENDIAN(x));
205 
206 /**
207     Determine if an SDL_AudioFormat represents signed data.
208     
209     For example, `SDL_AUDIO_ISSIGNED(SDL_AUDIO_U8)` returns 0.
210     
211     Params:
212         x = an SDL_AudioFormat value.
213         
214     Returns:
215         non-zero if format is signed, zero otherwise.
216     
217     Threadsafety:
218         It is safe to call this macro from any thread.
219 */
220 enum SDL_AUDIO_ISSIGNED(x) = ((x) & SDL_AUDIO_MASK_SIGNED);
221 
222 /**
223     Determine if an SDL_AudioFormat represents integer data.
224     
225     For example, `SDL_AUDIO_ISINT(SDL_AUDIO_F32)` returns 0.
226     
227     Params:
228         x = an SDL_AudioFormat value.
229 
230     Returns:
231         non-zero if format is integer, zero otherwise.
232     
233     Threadsafety:
234         It is safe to call this macro from any thread.
235 */
236 enum SDL_AUDIO_ISINT(x) = (!SDL_AUDIO_ISFLOAT(x));
237 
238 /**
239     Determine if an SDL_AudioFormat represents unsigned data.
240     
241     For example, `SDL_AUDIO_ISUNSIGNED(SDL_AUDIO_S16)` returns 0.
242     
243     Params:
244         x = an SDL_AudioFormat value.
245 
246     Returns:
247         non-zero if format is unsigned, zero otherwise.
248     
249     Threadsafety:
250         It is safe to call this macro from any thread.
251 */
252 enum SDL_AUDIO_ISUNSIGNED(x) = (!SDL_AUDIO_ISSIGNED(x));
253 
254 /**
255     SDL Audio Device instance IDs.
256     
257     Zero is used to signify an invalid/null device.
258 */
259 alias SDL_AudioDeviceID = Uint32;
260 
261 /**
262     A value used to request a default playback audio device.
263     
264     Several functions that require an SDL_AudioDeviceID will accept this value
265     to signify the app just wants the system to choose a default device instead
266     of the app providing a specific one.
267 */
268 enum SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK = (cast(SDL_AudioDeviceID) 0xFFFFFFFFu);
269 
270 /**
271     A value used to request a default recording audio device.
272     
273     Several functions that require an SDL_AudioDeviceID will accept this value
274     to signify the app just wants the system to choose a default device instead
275     of the app providing a specific one.
276 */
277 enum SDL_AUDIO_DEVICE_DEFAULT_RECORDING = (cast(SDL_AudioDeviceID) 0xFFFFFFFEu);
278 
279 /**
280     Format specifier for audio data.
281     
282     See_Also:
283         $(D SDL_AudioFormat)
284 */
285 struct SDL_AudioSpec {
286     SDL_AudioFormat format; /**< Audio data format*/
287     int channels; /**< Number of channels: 1 mono, 2 stereo, etc*/
288     int freq; /**< sample rate: sample frames per second*/
289 }
290 
291 /**
292     Calculate the size of each audio frame (in bytes) from an SDL_AudioSpec.
293     
294     This reports on the size of an audio sample frame: stereo Sint16 data (2
295     channels of 2 bytes each) would be 4 bytes per frame, for example.
296     
297     Params:
298         x = an SDL_AudioSpec to query.
299 
300     Returns:
301         the number of bytes used per sample frame.
302     
303     Threadsafety:
304         It is safe to call this macro from any thread.
305 */
306 enum SDL_AUDIO_FRAMESIZE(x) = (SDL_AUDIO_BYTESIZE((x).format) * (x).channels);
307 
308 /**
309     The opaque handle that represents an audio stream.
310     
311     SDL_AudioStream is an audio conversion interface.
312     
313     - It can handle resampling data in chunks without generating artifacts,
314     when it doesn't have the complete buffer available.
315     - It can handle incoming data in any variable size.
316     - It can handle input/output format changes on the fly.
317     - It can remap audio channels between inputs and outputs.
318     - You push data as you have it, and pull it when you need it
319     - It can also function as a basic audio data queue even if you just have
320     sound that needs to pass from one place to another.
321     - You can hook callbacks up to them when more data is added or requested,
322     to manage data on-the-fly.
323     
324     Audio streams are the core of the SDL3 audio interface. You create one or
325     more of them, bind them to an opened audio device, and feed data to them
326     (or for recording, consume data from them).
327     
328     See_Also:
329         $(D SDL_CreateAudioStream)
330 */
331 struct SDL_AudioStream;
332 
333 /* Function prototypes*/
334 
335 /**
336     Use this function to get the number of built-in audio drivers.
337     
338     This function returns a hardcoded number. This never returns a negative
339     value; if there are no drivers compiled into this build of SDL, this
340     function returns zero. The presence of a driver in this list does not mean
341     it will function, it just means SDL is capable of interacting with that
342     interface. For example, a build of SDL might have esound support, but if
343     there's no esound server available, SDL's esound driver would fail if used.
344     
345     By default, SDL tries all drivers, in its preferred order, until one is
346     found to be usable.
347     
348     Returns:
349         the number of built-in audio drivers.
350     
351     Threadsafety:
352         It is safe to call this function from any thread.
353     
354     See_Also:
355         $(D SDL_GetAudioDriver)
356 */
357 extern int SDL_GetNumAudioDrivers();
358 
359 /**
360     Use this function to get the name of a built in audio driver.
361     
362     The list of audio drivers is given in the order that they are normally
363     initialized by default; the drivers that seem more reasonable to choose
364     first (as far as the SDL developers believe) are earlier in the list.
365     
366     The names of drivers are all simple, low-ASCII identifiers, like "alsa",
367     "coreaudio" or "wasapi". These never have Unicode characters, and are not
368     meant to be proper names.
369     
370     Params:
371         index = the index of the audio driver; the value ranges from 0 to
372                 SDL_GetNumAudioDrivers() - 1.
373     
374     Returns:
375         the name of the audio driver at the requested index, or NULL if an
376         invalid index was specified.
377     
378     Threadsafety:
379         It is safe to call this function from any thread.
380     
381     See_Also:
382         $(D SDL_GetNumAudioDrivers)
383 */
384 extern const(char)* SDL_GetAudioDriver(int index);
385 
386 /**
387     Get the name of the current audio driver.
388     
389     The names of drivers are all simple, low-ASCII identifiers, like "alsa",
390     "coreaudio" or "wasapi". These never have Unicode characters, and are not
391     meant to be proper names.
392     
393     Returns:
394         the name of the current audio driver or NULL if no driver has been
395         initialized.
396     
397     
398     Threadsafety:
399         It is safe to call this function from any thread.
400 */
401 extern const(char)* SDL_GetCurrentAudioDriver();
402 
403 /**
404     Get a list of currently-connected audio playback devices.
405     
406     This returns of list of available devices that play sound, perhaps to
407     speakers or headphones ("playback" devices). If you want devices that
408     record audio, like a microphone ("recording" devices), use
409     SDL_GetAudioRecordingDevices() instead.
410     
411     This only returns a list of physical devices; it will not have any device
412     IDs returned by SDL_OpenAudioDevice().
413     
414     If this function returns NULL, to signify an error, `*count` will be set to
415     zero.
416     
417     Params:
418         count = a pointer filled in with the number of devices returned, may
419                 be NULL.
420     
421     Returns:
422         a 0 terminated array of device instance IDs or NULL on error; call
423         SDL_GetError() for more information. This should be freed with
424         SDL_free() when it is no longer needed.
425     
426     Threadsafety:
427         It is safe to call this function from any thread.
428     
429     See_Also:
430         $(D SDL_OpenAudioDevice)
431         $(D SDL_GetAudioRecordingDevices)
432 */
433 extern SDL_AudioDeviceID* SDL_GetAudioPlaybackDevices(int* count);
434 
435 /**
436     Get a list of currently-connected audio recording devices.
437     
438     This returns of list of available devices that record audio, like a
439     microphone ("recording" devices). If you want devices that play sound,
440     perhaps to speakers or headphones ("playback" devices), use
441     SDL_GetAudioPlaybackDevices() instead.
442     
443     This only returns a list of physical devices; it will not have any device
444     IDs returned by SDL_OpenAudioDevice().
445     
446     If this function returns NULL, to signify an error, `*count` will be set to
447     zero.
448     
449     Params:
450         count = a pointer filled in with the number of devices returned, may
451                 be NULL.
452 
453     Returns:
454         a 0 terminated array of device instance IDs, or NULL on failure;
455         call SDL_GetError() for more information. This should be freed
456         with SDL_free() when it is no longer needed.
457     
458     Threadsafety:
459         It is safe to call this function from any thread.
460     
461     See_Also:
462         $(D SDL_OpenAudioDevice)
463         $(D SDL_GetAudioPlaybackDevices)
464 */
465 extern SDL_AudioDeviceID* SDL_GetAudioRecordingDevices(int* count);
466 
467 /**
468     Get the human-readable name of a specific audio device.
469     
470     Params:
471         devid = the instance ID of the device to query.
472 
473     Returns:
474         the name of the audio device, or NULL on failure; call
475         SDL_GetError() for more information.
476     
477     Threadsafety:
478         It is safe to call this function from any thread.
479     
480     See_Also:
481         $(D SDL_GetAudioPlaybackDevices)
482         $(D SDL_GetAudioRecordingDevices)
483 */
484 extern const(char)* SDL_GetAudioDeviceName(SDL_AudioDeviceID devid);
485 
486 /**
487     Get the current audio format of a specific audio device.
488     
489     For an opened device, this will report the format the device is currently
490     using. If the device isn't yet opened, this will report the device's
491     preferred format (or a reasonable default if this can't be determined).
492     
493     You may also specify SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK or
494     SDL_AUDIO_DEVICE_DEFAULT_RECORDING here, which is useful for getting a
495     reasonable recommendation before opening the system-recommended default
496     device.
497     
498     You can also use this to request the current device buffer size. This is
499     specified in sample frames and represents the amount of data SDL will feed
500     to the physical hardware in each chunk. This can be converted to
501     milliseconds of audio with the following equation:
502     
503     `ms = (int) ((((Sint64) frames) * 1000) / spec.freq);`
504     
505     Buffer size is only important if you need low-level control over the audio
506     playback timing. Most apps do not need this.
507     
508     Params:
509         devid =         the instance ID of the device to query.
510         spec =          on return, will be filled with device details.
511         sample_frames = pointer to store device buffer size, in sample frames.
512                         Can be NULL.
513     
514     Returns:
515         true on success or false on failure; call SDL_GetError() for more
516         information.
517     
518     Threadsafety:
519         It is safe to call this function from any thread.
520 */
521 extern bool SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SDL_AudioSpec* spec, int* sample_frames);
522 
523 /**
524     Get the current channel map of an audio device.
525     
526     Channel maps are optional; most things do not need them, instead passing
527     data in the [order that SDL expects](CategoryAudio#channel-layouts).
528     
529     Audio devices usually have no remapping applied. This is represented by
530     returning NULL, and does not signify an error.
531     
532     Params:
533         devid = the instance ID of the device to query.
534         count = On output, set to number of channels in the map. Can be NULL.
535     
536     Returns:
537         an array of the current channel mapping, with as many elements as
538         the current output spec's channels, or NULL if default. This
539         should be freed with SDL_free() when it is no longer needed.
540     
541     Threadsafety:
542         It is safe to call this function from any thread.
543     
544     See_Also:
545         $(D SDL_SetAudioStreamInputChannelMap)
546 */
547 extern int* SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID devid, int* count);
548 
549 /**
550     Open a specific audio device.
551     
552     You can open both playback and recording devices through this function.
553     Playback devices will take data from bound audio streams, mix it, and send
554     it to the hardware. Recording devices will feed any bound audio streams
555     with a copy of any incoming data.
556     
557     An opened audio device starts out with no audio streams bound. To start
558     audio playing, bind a stream and supply audio data to it. Unlike SDL2,
559     there is no audio callback; you only bind audio streams and make sure they
560     have data flowing into them (however, you can simulate SDL2's semantics
561     fairly closely by using SDL_OpenAudioDeviceStream instead of this
562     function).
563     
564     If you don't care about opening a specific device, pass a `devid` of either
565     `SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK` or
566     `SDL_AUDIO_DEVICE_DEFAULT_RECORDING`. In this case, SDL will try to pick
567     the most reasonable default, and may also switch between physical devices
568     seamlessly later, if the most reasonable default changes during the
569     lifetime of this opened device (user changed the default in the OS's system
570     preferences, the default got unplugged so the system jumped to a new
571     default, the user plugged in headphones on a mobile device, etc). Unless
572     you have a good reason to choose a specific device, this is probably what
573     you want.
574     
575     You may request a specific format for the audio device, but there is no
576     promise the device will honor that request for several reasons. As such,
577     it's only meant to be a hint as to what data your app will provide. Audio
578     streams will accept data in whatever format you specify and manage
579     conversion for you as appropriate. SDL_GetAudioDeviceFormat can tell you
580     the preferred format for the device before opening and the actual format
581     the device is using after opening.
582     
583     It's legal to open the same device ID more than once; each successful open
584     will generate a new logical SDL_AudioDeviceID that is managed separately
585     from others on the same physical device. This allows libraries to open a
586     device separately from the main app and bind its own streams without
587     conflicting.
588     
589     It is also legal to open a device ID returned by a previous call to this
590     function; doing so just creates another logical device on the same physical
591     device. This may be useful for making logical groupings of audio streams.
592     
593     This function returns the opened device ID on success. This is a new,
594     unique SDL_AudioDeviceID that represents a logical device.
595     
596     Some backends might offer arbitrary devices (for example, a networked audio
597     protocol that can connect to an arbitrary server). For these, as a change
598     from SDL2, you should open a default device ID and use an SDL hint to
599     specify the target if you care, or otherwise let the backend figure out a
600     reasonable default. Most backends don't offer anything like this, and often
601     this would be an end user setting an environment variable for their custom
602     need, and not something an application should specifically manage.
603     
604     When done with an audio device, possibly at the end of the app's life, one
605     should call SDL_CloseAudioDevice() on the returned device id.
606     
607     Params:
608         devid = the device instance id to open, or
609                 SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK or
610                 SDL_AUDIO_DEVICE_DEFAULT_RECORDING for the most reasonable
611                 default device.
612     spec =      the requested device configuration. Can be NULL to use
613                 reasonable defaults.
614 
615     Returns:
616         the device ID on success or 0 on failure; call SDL_GetError() for
617         more information.
618     
619     Threadsafety:
620         It is safe to call this function from any thread.
621     
622     See_Also:
623         $(D SDL_CloseAudioDevice)
624         $(D SDL_GetAudioDeviceFormat)
625 */
626 extern SDL_AudioDeviceID SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const(SDL_AudioSpec)* spec);
627 
628 /**
629     Determine if an audio device is physical (instead of logical).
630     
631     An SDL_AudioDeviceID that represents physical hardware is a physical
632     device; there is one for each piece of hardware that SDL can see. Logical
633     devices are created by calling SDL_OpenAudioDevice or
634     SDL_OpenAudioDeviceStream, and while each is associated with a physical
635     device, there can be any number of logical devices on one physical device.
636     
637     For the most part, logical and physical IDs are interchangeable--if you try
638     to open a logical device, SDL understands to assign that effort to the
639     underlying physical device, etc. However, it might be useful to know if an
640     arbitrary device ID is physical or logical. This function reports which.
641     
642     This function may return either true or false for invalid device IDs.
643     
644     Params:
645         devid = the device ID to query.
646 
647     Returns:
648         true if devid is a physical device, false if it is logical.
649     
650     Threadsafety:
651         It is safe to call this function from any thread.
652 */
653 extern bool SDL_IsAudioDevicePhysical(SDL_AudioDeviceID devid);
654 
655 /**
656     Determine if an audio device is a playback device (instead of recording).
657     
658     This function may return either true or false for invalid device IDs.
659     
660     Params:
661         devid = the device ID to query.
662 
663     Returns:
664         true if devid is a playback device, false if it is recording.
665     
666     Threadsafety:
667         It is safe to call this function from any thread.
668 */
669 extern bool SDL_IsAudioDevicePlayback(SDL_AudioDeviceID devid);
670 
671 /**
672     Use this function to pause audio playback on a specified device.
673     
674     This function pauses audio processing for a given device. Any bound audio
675     streams will not progress, and no audio will be generated. Pausing one
676     device does not prevent other unpaused devices from running.
677     
678     Unlike in SDL2, audio devices start in an _unpaused_ state, since an app
679     has to bind a stream before any audio will flow. Pausing a paused device is
680     a legal no-op.
681     
682     Pausing a device can be useful to halt all audio without unbinding all the
683     audio streams. This might be useful while a game is paused, or a level is
684     loading, etc.
685     
686     Physical devices can not be paused or unpaused, only logical devices
687     created through SDL_OpenAudioDevice() can be.
688     
689     Params:
690         devid = a device opened by SDL_OpenAudioDevice().
691 
692     Returns:
693         true on success or false on failure; call SDL_GetError() for more
694         information.
695     
696     Threadsafety:
697         It is safe to call this function from any thread.
698     
699     See_Also:
700         $(D SDL_ResumeAudioDevice)
701         $(D SDL_AudioDevicePaused)
702 */
703 extern bool SDL_PauseAudioDevice(SDL_AudioDeviceID devid);
704 
705 /**
706     Use this function to unpause audio playback on a specified device.
707     
708     This function unpauses audio processing for a given device that has
709     previously been paused with SDL_PauseAudioDevice(). Once unpaused, any
710     bound audio streams will begin to progress again, and audio can be
711     generated.
712     
713     Unlike in SDL2, audio devices start in an _unpaused_ state, since an app
714     has to bind a stream before any audio will flow. Unpausing an unpaused
715     device is a legal no-op.
716     
717     Physical devices can not be paused or unpaused, only logical devices
718     created through SDL_OpenAudioDevice() can be.
719     
720     Params:
721         devid = a device opened by SDL_OpenAudioDevice().
722 
723     Returns:
724         true on success or false on failure; call SDL_GetError() for more
725         information.
726     
727     Threadsafety:
728         It is safe to call this function from any thread.
729     
730     See_Also:
731         $(D SDL_AudioDevicePaused)
732         $(D SDL_PauseAudioDevice)
733 */
734 extern bool SDL_ResumeAudioDevice(SDL_AudioDeviceID devid);
735 
736 /**
737     Use this function to query if an audio device is paused.
738     
739     Unlike in SDL2, audio devices start in an _unpaused_ state, since an app
740     has to bind a stream before any audio will flow.
741     
742     Physical devices can not be paused or unpaused, only logical devices
743     created through SDL_OpenAudioDevice() can be. Physical and invalid device
744     IDs will report themselves as unpaused here.
745     
746     Params:
747         devid = a device opened by SDL_OpenAudioDevice().
748 
749     Returns:
750         true if device is valid and paused, false otherwise.
751         
752     Threadsafety:
753         It is safe to call this function from any thread.
754     
755     See_Also:
756         $(D SDL_PauseAudioDevice)
757         $(D SDL_ResumeAudioDevice)
758 */
759 extern bool SDL_AudioDevicePaused(SDL_AudioDeviceID devid);
760 
761 /**
762     Get the gain of an audio device.
763     
764     The gain of a device is its volume; a larger gain means a louder output,
765     with a gain of zero being silence.
766     
767     Audio devices default to a gain of 1.0f (no change in output).
768     
769     Physical devices may not have their gain changed, only logical devices, and
770     this function will always return -1.0f when used on physical devices.
771     
772     Params:
773         devid = the audio device to query.
774 
775     Returns:
776         the gain of the device or -1.0f on failure; call SDL_GetError()
777         for more information.
778         
779     Threadsafety:
780         It is safe to call this function from any thread.
781     
782     See_Also:
783         $(D SDL_SetAudioDeviceGain)
784 */
785 extern float SDL_GetAudioDeviceGain(SDL_AudioDeviceID devid);
786 
787 /**
788     Change the gain of an audio device.
789     
790     The gain of a device is its volume; a larger gain means a louder output,
791     with a gain of zero being silence.
792     
793     Audio devices default to a gain of 1.0f (no change in output).
794     
795     Physical devices may not have their gain changed, only logical devices, and
796     this function will always return false when used on physical devices. While
797     it might seem attractive to adjust several logical devices at once in this
798     way, it would allow an app or library to interfere with another portion of
799     the program's otherwise-isolated devices.
800     
801     This is applied, along with any per-audiostream gain, during playback to
802     the hardware, and can be continuously changed to create various effects. On
803     recording devices, this will adjust the gain before passing the data into
804     an audiostream; that recording audiostream can then adjust its gain further
805     when outputting the data elsewhere, if it likes, but that second gain is
806     not applied until the data leaves the audiostream again.
807     
808     Params:
809         devid = the audio device on which to change gain.
810         gain =  the gain. 1.0f is no change, 0.0f is silence.
811 
812     Returns:
813         true on success or false on failure; call SDL_GetError() for more
814         information.
815     
816     Threadsafety:
817         It is safe to call this function from any thread, as it holds
818         a stream-specific mutex while running.
819     
820     See_Also:
821         $(D SDL_GetAudioDeviceGain)
822 */
823 extern bool SDL_SetAudioDeviceGain(SDL_AudioDeviceID devid, float gain);
824 
825 /**
826     Close a previously-opened audio device.
827     
828     The application should close open audio devices once they are no longer
829     needed.
830     
831     This function may block briefly while pending audio data is played by the
832     hardware, so that applications don't drop the last buffer of data they
833     supplied if terminating immediately afterwards.
834     
835     Params:
836         devid = an audio device id previously returned by
837                 SDL_OpenAudioDevice().
838     
839     Threadsafety:
840         It is safe to call this function from any thread.
841     
842     See_Also:
843         $(D SDL_OpenAudioDevice)
844 */
845 extern void SDL_CloseAudioDevice(SDL_AudioDeviceID devid);
846 
847 /**
848     Bind a list of audio streams to an audio device.
849     
850     Audio data will flow through any bound streams. For a playback device, data
851     for all bound streams will be mixed together and fed to the device. For a
852     recording device, a copy of recorded data will be provided to each bound
853     stream.
854     
855     Audio streams can only be bound to an open device. This operation is
856     atomic--all streams bound in the same call will start processing at the
857     same time, so they can stay in sync. Also: either all streams will be bound
858     or none of them will be.
859     
860     It is an error to bind an already-bound stream; it must be explicitly
861     unbound first.
862     
863     Binding a stream to a device will set its output format for playback
864     devices, and its input format for recording devices, so they match the
865     device's settings. The caller is welcome to change the other end of the
866     stream's format at any time with SDL_SetAudioStreamFormat().
867     
868     Params:
869         devid =         an audio device to bind a stream to.
870         streams =       an array of audio streams to bind.
871         num_streams =   number streams listed in the `streams` array.
872     
873     Returns:
874         true on success or false on failure; call SDL_GetError() for more
875         information.
876     
877     Threadsafety:
878         It is safe to call this function from any thread.
879     
880     See_Also:
881         $(D SDL_BindAudioStreams)
882         $(D SDL_UnbindAudioStream)
883         $(D SDL_GetAudioStreamDevice)
884 */
885 extern bool SDL_BindAudioStreams(SDL_AudioDeviceID devid, const(SDL_AudioStream*)* streams, int num_streams);
886 
887 /**
888     Bind a single audio stream to an audio device.
889     
890     This is a convenience function, equivalent to calling
891     `SDL_BindAudioStreams(devid, &stream, 1)`.
892     
893     Params:
894         devid =     an audio device to bind a stream to.
895         stream =    an audio stream to bind to a device.
896 
897     Returns:
898         true on success or false on failure; call SDL_GetError() for more
899         information.
900     
901     Threadsafety:
902         It is safe to call this function from any thread.
903     
904     See_Also:
905         $(D SDL_BindAudioStreams)
906         $(D SDL_UnbindAudioStream)
907         $(D SDL_GetAudioStreamDevice)
908 */
909 extern bool SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream* stream);
910 
911 /**
912     Unbind a list of audio streams from their audio devices.
913     
914     The streams being unbound do not all have to be on the same device. All
915     streams on the same device will be unbound atomically (data will stop
916     flowing through all unbound streams on the same device at the same time).
917     
918     Unbinding a stream that isn't bound to a device is a legal no-op.
919     
920     Params:
921         streams =       an array of audio streams to unbind. Can be NULL or contain
922                         NULL.
923         num_streams =   number streams listed in the `streams` array.
924     
925     Threadsafety:
926         It is safe to call this function from any thread.
927     
928     See_Also:
929         $(D SDL_BindAudioStreams)
930 */
931 extern void SDL_UnbindAudioStreams(const(SDL_AudioStream*)* streams, int num_streams);
932 
933 /**
934     Unbind a single audio stream from its audio device.
935     
936     This is a convenience function, equivalent to calling
937     `SDL_UnbindAudioStreams(&stream, 1)`.
938     
939     Params:
940         stream = an audio stream to unbind from a device. Can be NULL.
941         
942     Threadsafety:
943         It is safe to call this function from any thread.
944     
945     See_Also:
946         $(D SDL_BindAudioStream)
947 */
948 extern void SDL_UnbindAudioStream(SDL_AudioStream* stream);
949 
950 /**
951     Query an audio stream for its currently-bound device.
952     
953     This reports the audio device that an audio stream is currently bound to.
954     
955     If not bound, or invalid, this returns zero, which is not a valid device
956     ID.
957     
958     Params:
959         stream = the audio stream to query.
960 
961     Returns:
962         the bound audio device, or 0 if not bound or invalid.
963     
964     Threadsafety:
965         It is safe to call this function from any thread.
966     
967     See_Also:
968         $(D SDL_BindAudioStream)
969         $(D SDL_BindAudioStreams)
970 */
971 extern SDL_AudioDeviceID SDL_GetAudioStreamDevice(SDL_AudioStream* stream);
972 
973 /**
974     Create a new audio stream.
975     
976     Params:
977         src_spec =  the format details of the input audio.
978         dst_spec =  the format details of the output audio.
979 
980     Returns:
981         a new audio stream on success or NULL on failure; call
982         SDL_GetError() for more information.
983     
984     Threadsafety:
985         It is safe to call this function from any thread.
986     
987     See_Also:
988         $(D SDL_PutAudioStreamData)
989         $(D SDL_GetAudioStreamData)
990         $(D SDL_GetAudioStreamAvailable)
991         $(D SDL_FlushAudioStream)
992         $(D SDL_ClearAudioStream)
993         $(D SDL_SetAudioStreamFormat)
994         $(D SDL_DestroyAudioStream)
995 */
996 extern SDL_AudioStream* SDL_CreateAudioStream(const(SDL_AudioSpec)* src_spec, const(SDL_AudioSpec)* dst_spec);
997 
998 /**
999     Get the properties associated with an audio stream.
1000     
1001     Params:
1002         stream = the SDL_AudioStream to query.
1003     
1004     Returns:
1005         a valid property ID on success or 0 on failure; call
1006         SDL_GetError() for more information.
1007     
1008     Threadsafety:
1009         It is safe to call this function from any thread.
1010 */
1011 extern SDL_PropertiesID SDL_GetAudioStreamProperties(SDL_AudioStream* stream);
1012 
1013 /**
1014     Query the current format of an audio stream.
1015     
1016     Params:
1017         stream =    the SDL_AudioStream to query.
1018         src_spec =  where to store the input audio format; ignored if NULL.
1019         dst_spec =  where to store the output audio format; ignored if NULL.
1020 
1021     Returns:
1022         true on success or false on failure; call SDL_GetError() for more
1023         information.
1024     
1025     Threadsafety:
1026         It is safe to call this function from any thread, as it holds
1027         a stream-specific mutex while running.
1028     
1029     See_Also:
1030         $(D SDL_SetAudioStreamFormat)
1031 */
1032 extern bool SDL_GetAudioStreamFormat(SDL_AudioStream* stream, SDL_AudioSpec* src_spec, SDL_AudioSpec* dst_spec);
1033 
1034 /**
1035     Change the input and output formats of an audio stream.
1036     
1037     Future calls to and SDL_GetAudioStreamAvailable and SDL_GetAudioStreamData
1038     will reflect the new format, and future calls to SDL_PutAudioStreamData
1039     must provide data in the new input formats.
1040     
1041     Data that was previously queued in the stream will still be operated on in
1042     the format that was current when it was added, which is to say you can put
1043     the end of a sound file in one format to a stream, change formats for the
1044     next sound file, and start putting that new data while the previous sound
1045     file is still queued, and everything will still play back correctly.
1046     
1047     If a stream is bound to a device, then the format of the side of the stream
1048     bound to a device cannot be changed (src_spec for recording devices,
1049     dst_spec for playback devices). Attempts to make a change to this side will
1050     be ignored, but this will not report an error. The other side's format can
1051     be changed.
1052     
1053     Params:
1054         stream =    the stream the format is being changed.
1055         src_spec =  the new format of the audio input; if NULL, it is not
1056                     changed.
1057         dst_spec =  the new format of the audio output; if NULL, it is not
1058                     changed.
1059     
1060     Returns:
1061         true on success or false on failure; call SDL_GetError() for more
1062         information.
1063     
1064     Threadsafety:
1065         It is safe to call this function from any thread, as it holds
1066         a stream-specific mutex while running.
1067     
1068     See_Also:
1069         $(D SDL_GetAudioStreamFormat)
1070         $(D SDL_SetAudioStreamFrequencyRatio)
1071 */
1072 extern bool SDL_SetAudioStreamFormat(SDL_AudioStream* stream, const(SDL_AudioSpec)* src_spec, const(
1073         SDL_AudioSpec)* dst_spec);
1074 
1075 /**
1076     Get the frequency ratio of an audio stream.
1077     
1078     Params:
1079         stream = the SDL_AudioStream to query.
1080 
1081     Returns:
1082         the frequency ratio of the stream or 0.0 on failure; call
1083         SDL_GetError() for more information.
1084     
1085     Threadsafety:
1086         It is safe to call this function from any thread, as it holds
1087         a stream-specific mutex while running.
1088     
1089     See_Also:
1090         $(D SDL_SetAudioStreamFrequencyRatio)
1091 */
1092 extern float SDL_GetAudioStreamFrequencyRatio(SDL_AudioStream* stream);
1093 
1094 /**
1095     Change the frequency ratio of an audio stream.
1096     
1097     The frequency ratio is used to adjust the rate at which input data is
1098     consumed. Changing this effectively modifies the speed and pitch of the
1099     audio. A value greater than 1.0 will play the audio faster, and at a higher
1100     pitch. A value less than 1.0 will play the audio slower, and at a lower
1101     pitch.
1102     
1103     This is applied during SDL_GetAudioStreamData, and can be continuously
1104     changed to create various effects.
1105     
1106     Params:
1107         stream =    the stream the frequency ratio is being changed.
1108         ratio =     the frequency ratio. 1.0 is normal speed. Must be between 0.01
1109                     and 100.
1110 
1111     Returns:
1112         true on success or false on failure; call SDL_GetError() for more
1113         information.
1114     
1115     Threadsafety:
1116         It is safe to call this function from any thread, as it holds
1117         a stream-specific mutex while running.
1118     
1119     See_Also:
1120         $(D SDL_GetAudioStreamFrequencyRatio)
1121         $(D SDL_SetAudioStreamFormat)
1122 */
1123 extern bool SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream* stream, float ratio);
1124 
1125 /**
1126     Get the gain of an audio stream.
1127     
1128     The gain of a stream is its volume; a larger gain means a louder output,
1129     with a gain of zero being silence.
1130     
1131     Audio streams default to a gain of 1.0f (no change in output).
1132     
1133     Params:
1134         stream = the SDL_AudioStream to query.
1135 
1136     Returns:
1137         the gain of the stream or -1.0f on failure; call SDL_GetError()
1138         for more information.
1139         
1140     Threadsafety:
1141         It is safe to call this function from any thread, as it holds
1142         a stream-specific mutex while running.
1143     
1144     See_Also:
1145         $(D SDL_SetAudioStreamGain)
1146 */
1147 extern float SDL_GetAudioStreamGain(SDL_AudioStream* stream);
1148 
1149 /**
1150     Change the gain of an audio stream.
1151     
1152     The gain of a stream is its volume; a larger gain means a louder output,
1153     with a gain of zero being silence.
1154     
1155     Audio streams default to a gain of 1.0f (no change in output).
1156     
1157     This is applied during SDL_GetAudioStreamData, and can be continuously
1158     changed to create various effects.
1159     
1160     Params:
1161         stream =    the stream on which the gain is being changed.
1162         gain =      the gain. 1.0f is no change, 0.0f is silence.
1163 
1164     Returns:
1165         true on success or false on failure; call SDL_GetError() for more
1166         information.
1167         
1168     Threadsafety:
1169         It is safe to call this function from any thread, as it holds
1170         a stream-specific mutex while running.
1171     
1172     See_Also:
1173         $(D SDL_GetAudioStreamGain)
1174 */
1175 extern bool SDL_SetAudioStreamGain(SDL_AudioStream* stream, float gain);
1176 
1177 /**
1178     Get the current input channel map of an audio stream.
1179     
1180     Channel maps are optional; most things do not need them, instead passing
1181     data in the [order that SDL expects](CategoryAudio#channel-layouts).
1182     
1183     Audio streams default to no remapping applied. This is represented by
1184     returning NULL, and does not signify an error.
1185     
1186     Params:
1187         stream =    the SDL_AudioStream to query.
1188         count =     On output, set to number of channels in the map. Can be NULL.
1189 
1190     Returns:
1191         an array of the current channel mapping, with as many elements as
1192         the current output spec's channels, or NULL if default. This
1193         should be freed with SDL_free() when it is no longer needed.
1194         
1195     Threadsafety:
1196         It is safe to call this function from any thread, as it holds
1197         a stream-specific mutex while running.
1198     
1199     See_Also:
1200         $(D SDL_SetAudioStreamInputChannelMap)
1201 */
1202 extern int* SDL_GetAudioStreamInputChannelMap(SDL_AudioStream* stream, int* count);
1203 
1204 /**
1205     Get the current output channel map of an audio stream.
1206     
1207     Channel maps are optional; most things do not need them, instead passing
1208     data in the [order that SDL expects](CategoryAudio#channel-layouts).
1209     
1210     Audio streams default to no remapping applied. This is represented by
1211     returning NULL, and does not signify an error.
1212     
1213     Params:
1214         stream =    the SDL_AudioStream to query.
1215         count =     On output, set to number of channels in the map. Can be NULL.
1216 
1217     Returns:
1218         an array of the current channel mapping, with as many elements as
1219         the current output spec's channels, or NULL if default. This
1220         should be freed with SDL_free() when it is no longer needed.
1221         
1222     Threadsafety:
1223         It is safe to call this function from any thread, as it holds
1224         a stream-specific mutex while running.
1225     
1226     See_Also:
1227         $(D SDL_SetAudioStreamInputChannelMap)
1228 */
1229 extern int* SDL_GetAudioStreamOutputChannelMap(SDL_AudioStream* stream, int* count);
1230 
1231 /**
1232     Set the current input channel map of an audio stream.
1233     
1234     Channel maps are optional; most things do not need them, instead passing
1235     data in the [order that SDL expects](CategoryAudio#channel-layouts).
1236     
1237     The input channel map reorders data that is added to a stream via
1238     SDL_PutAudioStreamData. Future calls to SDL_PutAudioStreamData must provide
1239     data in the new channel order.
1240     
1241     Each item in the array represents an input channel, and its value is the
1242     channel that it should be remapped to. To reverse a stereo signal's left
1243     and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap
1244     multiple channels to the same thing, so `{ 1, 1 }` would duplicate the
1245     right channel to both channels of a stereo signal. An element in the
1246     channel map set to -1 instead of a valid channel will mute that channel,
1247     setting it to a silence value.
1248     
1249     You cannot change the number of channels through a channel map, just
1250     reorder/mute them.
1251     
1252     Data that was previously queued in the stream will still be operated on in
1253     the order that was current when it was added, which is to say you can put
1254     the end of a sound file in one order to a stream, change orders for the
1255     next sound file, and start putting that new data while the previous sound
1256     file is still queued, and everything will still play back correctly.
1257     
1258     Audio streams default to no remapping applied. Passing a NULL channel map
1259     is legal, and turns off remapping.
1260     
1261     SDL will copy the channel map; the caller does not have to save this array
1262     after this call.
1263     
1264     If `count` is not equal to the current number of channels in the audio
1265     stream's format, this will fail. This is a safety measure to make sure a
1266     race condition hasn't changed the format while this call is setting the
1267     channel map.
1268     
1269     Unlike attempting to change the stream's format, the input channel map on a
1270     stream bound to a recording device is permitted to change at any time; any
1271     data added to the stream from the device after this call will have the new
1272     mapping, but previously-added data will still have the prior mapping.
1273     
1274     Params:
1275         stream =    the SDL_AudioStream to change.
1276         chmap =     the new channel map, NULL to reset to default.
1277         count =     The number of channels in the map.
1278 
1279     Returns:
1280         true on success or false on failure; call SDL_GetError() for more
1281         information.
1282     
1283     Threadsafety:
1284         It is safe to call this function from any thread, as it holds
1285         a stream-specific mutex while running. Don't change the
1286         stream's format to have a different number of channels from a
1287         a different thread at the same time, though!
1288     
1289     See_Also:
1290         $(D SDL_SetAudioStreamInputChannelMap)
1291 */
1292 extern bool SDL_SetAudioStreamInputChannelMap(SDL_AudioStream* stream, const(int)* chmap, int count);
1293 
1294 /**
1295     Set the current output channel map of an audio stream.
1296     
1297     Channel maps are optional; most things do not need them, instead passing
1298     data in the [order that SDL expects](CategoryAudio#channel-layouts).
1299     
1300     The output channel map reorders data that leaving a stream via
1301     SDL_GetAudioStreamData.
1302     
1303     Each item in the array represents an input channel, and its value is the
1304     channel that it should be remapped to. To reverse a stereo signal's left
1305     and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap
1306     multiple channels to the same thing, so `{ 1, 1 }` would duplicate the
1307     right channel to both channels of a stereo signal. An element in the
1308     channel map set to -1 instead of a valid channel will mute that channel,
1309     setting it to a silence value.
1310     
1311     You cannot change the number of channels through a channel map, just
1312     reorder/mute them.
1313     
1314     The output channel map can be changed at any time, as output remapping is
1315     applied during SDL_GetAudioStreamData.
1316     
1317     Audio streams default to no remapping applied. Passing a NULL channel map
1318     is legal, and turns off remapping.
1319     
1320     SDL will copy the channel map; the caller does not have to save this array
1321     after this call.
1322     
1323     If `count` is not equal to the current number of channels in the audio
1324     stream's format, this will fail. This is a safety measure to make sure a
1325     race condition hasn't changed the format while this call is setting the
1326     channel map.
1327     
1328     Unlike attempting to change the stream's format, the output channel map on
1329     a stream bound to a recording device is permitted to change at any time;
1330     any data added to the stream after this call will have the new mapping, but
1331     previously-added data will still have the prior mapping. When the channel
1332     map doesn't match the hardware's channel layout, SDL will convert the data
1333     before feeding it to the device for playback.
1334     
1335     Params:
1336         stream =    the SDL_AudioStream to change.
1337         chmap =     the new channel map, NULL to reset to default.
1338         count =     The number of channels in the map.
1339 
1340     Returns:
1341         true on success or false on failure; call SDL_GetError() for more
1342         information.
1343         
1344     Threadsafety:
1345         It is safe to call this function from any thread, as it holds
1346         a stream-specific mutex while running. Don't change the
1347         stream's format to have a different number of channels from a
1348         a different thread at the same time, though!
1349     
1350     See_Also:
1351         $(D SDL_SetAudioStreamInputChannelMap)
1352 */
1353 extern bool SDL_SetAudioStreamOutputChannelMap(SDL_AudioStream* stream, const(int)* chmap, int count);
1354 
1355 /**
1356     Add data to the stream.
1357     
1358     This data must match the format/channels/samplerate specified in the latest
1359     call to SDL_SetAudioStreamFormat, or the format specified when creating the
1360     stream if it hasn't been changed.
1361     
1362     Note that this call simply copies the unconverted data for later. This is
1363     different than SDL2, where data was converted during the Put call and the
1364     Get call would just dequeue the previously-converted data.
1365     
1366     Params:
1367         stream =    the stream the audio data is being added to.
1368         buf =       a pointer to the audio data to add.
1369         len =       the number of bytes to write to the stream.
1370     
1371     Returns:
1372         true on success or false on failure; call SDL_GetError() for more
1373         information.
1374     
1375     Threadsafety:
1376         It is safe to call this function from any thread, but if the
1377         stream has a callback set, the caller might need to manage
1378         extra locking.
1379     
1380     See_Also:
1381         $(D SDL_ClearAudioStream)
1382         $(D SDL_FlushAudioStream)
1383         $(D SDL_GetAudioStreamData)
1384         $(D SDL_GetAudioStreamQueued)
1385 */
1386 extern bool SDL_PutAudioStreamData(SDL_AudioStream* stream, const(void)* buf, int len);
1387 
1388 /**
1389     Get converted/resampled data from the stream.
1390     
1391     The input/output data format/channels/samplerate is specified when creating
1392     the stream, and can be changed after creation by calling
1393     SDL_SetAudioStreamFormat.
1394     
1395     Note that any conversion and resampling necessary is done during this call,
1396     and SDL_PutAudioStreamData simply queues unconverted data for later. This
1397     is different than SDL2, where that work was done while inputting new data
1398     to the stream and requesting the output just copied the converted data.
1399     
1400     Params:
1401         stream =    the stream the audio is being requested from.
1402         buf =       a buffer to fill with audio data.
1403         len =       the maximum number of bytes to fill.
1404     
1405     Returns:
1406         the number of bytes read from the stream or -1 on failure; call
1407         SDL_GetError() for more information.
1408         
1409     Threadsafety:
1410         It is safe to call this function from any thread, but if the
1411         stream has a callback set, the caller might need to manage
1412         extra locking.
1413     
1414     See_Also:
1415         $(D SDL_ClearAudioStream)
1416         $(D SDL_GetAudioStreamAvailable)
1417         $(D SDL_PutAudioStreamData)
1418 */
1419 extern int SDL_GetAudioStreamData(SDL_AudioStream* stream, void* buf, int len);
1420 
1421 /**
1422     Get the number of converted/resampled bytes available.
1423     
1424     The stream may be buffering data behind the scenes until it has enough to
1425     resample correctly, so this number might be lower than what you expect, or
1426     even be zero. Add more data or flush the stream if you need the data now.
1427     
1428     If the stream has so much data that it would overflow an int, the return
1429     value is clamped to a maximum value, but no queued data is lost; if there
1430     are gigabytes of data queued, the app might need to read some of it with
1431     SDL_GetAudioStreamData before this function's return value is no longer
1432     clamped.
1433     
1434     Params:
1435         stream = the audio stream to query.
1436     
1437     Returns:
1438         the number of converted/resampled bytes available or -1 on
1439         failure; call SDL_GetError() for more information.
1440     
1441     Threadsafety:
1442         It is safe to call this function from any thread.
1443     
1444     See_Also:
1445         $(D SDL_GetAudioStreamData)
1446         $(D SDL_PutAudioStreamData)
1447 */
1448 extern int SDL_GetAudioStreamAvailable(SDL_AudioStream* stream);
1449 
1450 /**
1451     Get the number of bytes currently queued.
1452     
1453     This is the number of bytes put into a stream as input, not the number that
1454     can be retrieved as output. Because of several details, it's not possible
1455     to calculate one number directly from the other. If you need to know how
1456     much usable data can be retrieved right now, you should use
1457     SDL_GetAudioStreamAvailable() and not this function.
1458     
1459     Note that audio streams can change their input format at any time, even if
1460     there is still data queued in a different format, so the returned byte
1461     count will not necessarily match the number of _sample frames_ available.
1462     Users of this API should be aware of format changes they make when feeding
1463     a stream and plan accordingly.
1464     
1465     Queued data is not converted until it is consumed by
1466     SDL_GetAudioStreamData, so this value should be representative of the exact
1467     data that was put into the stream.
1468     
1469     If the stream has so much data that it would overflow an int, the return
1470     value is clamped to a maximum value, but no queued data is lost; if there
1471     are gigabytes of data queued, the app might need to read some of it with
1472     SDL_GetAudioStreamData before this function's return value is no longer
1473     clamped.
1474     
1475     Params:
1476         stream = the audio stream to query.
1477     
1478     Returns:
1479         the number of bytes queued or -1 on failure; call SDL_GetError()
1480         for more information.
1481     
1482     Threadsafety:
1483         It is safe to call this function from any thread.
1484     
1485     See_Also:
1486         $(D SDL_PutAudioStreamData)
1487         $(D SDL_ClearAudioStream)
1488 */
1489 extern int SDL_GetAudioStreamQueued(SDL_AudioStream* stream);
1490 
1491 /**
1492     Tell the stream that you're done sending data, and anything being buffered
1493     should be converted/resampled and made available immediately.
1494     
1495     It is legal to add more data to a stream after flushing, but there may be
1496     audio gaps in the output. Generally this is intended to signal the end of
1497     input, so the complete output becomes available.
1498     
1499     Params:
1500         stream = the audio stream to flush.
1501     
1502     Returns:
1503         true on success or false on failure; call SDL_GetError() for more
1504         information.
1505     
1506     Threadsafety:
1507         It is safe to call this function from any thread.
1508     
1509     See_Also:
1510         $(D SDL_PutAudioStreamData)
1511 */
1512 extern bool SDL_FlushAudioStream(SDL_AudioStream* stream);
1513 
1514 /**
1515     Clear any pending data in the stream.
1516     
1517     This drops any queued data, so there will be nothing to read from the
1518     stream until more is added.
1519     
1520     Params:
1521         stream = the audio stream to clear.
1522 
1523     Returns:
1524         true on success or false on failure; call SDL_GetError() for more
1525         information.
1526     
1527     Threadsafety:
1528         It is safe to call this function from any thread.
1529     
1530     See_Also:
1531         $(D SDL_GetAudioStreamAvailable)
1532         $(D SDL_GetAudioStreamData)
1533         $(D SDL_GetAudioStreamQueued)
1534         $(D SDL_PutAudioStreamData)
1535 */
1536 extern bool SDL_ClearAudioStream(SDL_AudioStream* stream);
1537 
1538 /**
1539     Use this function to pause audio playback on the audio device associated
1540     with an audio stream.
1541     
1542     This function pauses audio processing for a given device. Any bound audio
1543     streams will not progress, and no audio will be generated. Pausing one
1544     device does not prevent other unpaused devices from running.
1545     
1546     Pausing a device can be useful to halt all audio without unbinding all the
1547     audio streams. This might be useful while a game is paused, or a level is
1548     loading, etc.
1549     
1550     Params:
1551         stream = the audio stream associated with the audio device to pause.
1552 
1553     Returns:
1554         true on success or false on failure; call SDL_GetError() for more
1555         information.
1556     
1557     Threadsafety:
1558         It is safe to call this function from any thread.
1559     
1560     See_Also:
1561         $(D SDL_ResumeAudioStreamDevice)
1562 */
1563 extern bool SDL_PauseAudioStreamDevice(SDL_AudioStream* stream);
1564 
1565 /**
1566     Use this function to unpause audio playback on the audio device associated
1567     with an audio stream.
1568     
1569     This function unpauses audio processing for a given device that has
1570     previously been paused. Once unpaused, any bound audio streams will begin
1571     to progress again, and audio can be generated.
1572     
1573     Remember, SDL_OpenAudioDeviceStream opens device in a paused state, so this
1574     function call is required for audio playback to begin on such device.
1575     
1576     Params:
1577         stream = the audio stream associated with the audio device to resume.
1578 
1579     Returns:
1580         true on success or false on failure; call SDL_GetError() for more
1581         information.
1582     
1583     Threadsafety:
1584         It is safe to call this function from any thread.
1585     
1586     See_Also:
1587         $(D SDL_PauseAudioStreamDevice)
1588 */
1589 extern bool SDL_ResumeAudioStreamDevice(SDL_AudioStream* stream);
1590 
1591 /**
1592     Use this function to query if an audio device associated with a stream is
1593     paused.
1594     
1595     Unlike in SDL2, audio devices start in an _unpaused_ state, since an app
1596     has to bind a stream before any audio will flow.
1597     
1598     Params:
1599         stream = the audio stream associated with the audio device to query.
1600 
1601     Returns:
1602         true if device is valid and paused, false otherwise.
1603         
1604     Threadsafety:
1605         It is safe to call this function from any thread.
1606     
1607     See_Also:
1608         $(D SDL_PauseAudioStreamDevice)
1609         $(D SDL_ResumeAudioStreamDevice)
1610 */
1611 extern bool SDL_AudioStreamDevicePaused(SDL_AudioStream* stream);
1612 
1613 /**
1614     Lock an audio stream for serialized access.
1615     
1616     Each SDL_AudioStream has an internal mutex it uses to protect its data
1617     structures from threading conflicts. This function allows an app to lock
1618     that mutex, which could be useful if registering callbacks on this stream.
1619     
1620     One does not need to lock a stream to use in it most cases, as the stream
1621     manages this lock internally. However, this lock is held during callbacks,
1622     which may run from arbitrary threads at any time, so if an app needs to
1623     protect shared data during those callbacks, locking the stream guarantees
1624     that the callback is not running while the lock is held.
1625     
1626     As this is just a wrapper over SDL_LockMutex for an internal lock; it has
1627     all the same attributes (recursive locks are allowed, etc).
1628     
1629     Params:
1630         stream = the audio stream to lock.
1631 
1632     Returns:
1633         true on success or false on failure; call SDL_GetError() for more
1634         information.
1635     
1636     Threadsafety:
1637         It is safe to call this function from any thread.
1638     
1639     See_Also:
1640         $(D SDL_UnlockAudioStream)
1641 */
1642 extern bool SDL_LockAudioStream(SDL_AudioStream* stream);
1643 
1644 /**
1645     Unlock an audio stream for serialized access.
1646     
1647     This unlocks an audio stream after a call to SDL_LockAudioStream.
1648     
1649     Params:
1650         stream = the audio stream to unlock.
1651 
1652     Returns:
1653         true on success or false on failure; call SDL_GetError() for more
1654         information.
1655     
1656     Threadsafety:
1657         You should only call this from the same thread that
1658         previously called SDL_LockAudioStream.
1659     
1660     See_Also:
1661         $(D SDL_LockAudioStream)
1662 */
1663 extern bool SDL_UnlockAudioStream(SDL_AudioStream* stream);
1664 
1665 /**
1666     A callback that fires when data passes through an SDL_AudioStream.
1667     
1668     Apps can (optionally) register a callback with an audio stream that is
1669     called when data is added with SDL_PutAudioStreamData, or requested with
1670     SDL_GetAudioStreamData.
1671     
1672     Two values are offered here: one is the amount of additional data needed to
1673     satisfy the immediate request (which might be zero if the stream already
1674     has enough data queued) and the other is the total amount being requested.
1675     In a Get call triggering a Put callback, these values can be different. In
1676     a Put call triggering a Get callback, these values are always the same.
1677     
1678     Byte counts might be slightly overestimated due to buffering or resampling,
1679     and may change from call to call.
1680     
1681     This callback is not required to do anything. Generally this is useful for
1682     adding/reading data on demand, and the app will often put/get data as
1683     appropriate, but the system goes on with the data currently available to it
1684     if this callback does nothing.
1685     
1686     Params:
1687         stream =            the SDL audio stream associated with this callback.
1688         additional_amount = the amount of data, in bytes, that is needed right
1689                             now.
1690         total_amount =      the total amount of data requested, in bytes, that is
1691                             requested or available.
1692         userdata =          an opaque pointer provided by the app for their personal
1693                             use.
1694     
1695     Threadsafety:
1696         This callbacks may run from any thread, so if you need to
1697         protect shared data, you should use SDL_LockAudioStream to
1698         serialize access; this lock will be held before your callback
1699         is called, so your callback does not need to manage the lock
1700         explicitly.
1701     
1702     See_Also:
1703         $(D SDL_SetAudioStreamGetCallback)
1704         $(D SDL_SetAudioStreamPutCallback)
1705 */
1706 alias SDL_AudioStreamCallback = void function(void* userdata, SDL_AudioStream* stream, int additional_amount, int total_amount);
1707 
1708 /**
1709     Set a callback that runs when data is requested from an audio stream.
1710     
1711     This callback is called _before_ data is obtained from the stream, giving
1712     the callback the chance to add more on-demand.
1713     
1714     The callback can (optionally) call SDL_PutAudioStreamData() to add more
1715     audio to the stream during this call; if needed, the request that triggered
1716     this callback will obtain the new data immediately.
1717     
1718     The callback's `approx_request` argument is roughly how many bytes of
1719     _unconverted_ data (in the stream's input format) is needed by the caller,
1720     although this may overestimate a little for safety. This takes into account
1721     how much is already in the stream and only asks for any extra necessary to
1722     resolve the request, which means the callback may be asked for zero bytes,
1723     and a different amount on each call.
1724     
1725     The callback is not required to supply exact amounts; it is allowed to
1726     supply too much or too little or none at all. The caller will get what's
1727     available, up to the amount they requested, regardless of this callback's
1728     outcome.
1729     
1730     Clearing or flushing an audio stream does not call this callback.
1731     
1732     This function obtains the stream's lock, which means any existing callback
1733     (get or put) in progress will finish running before setting the new
1734     callback.
1735     
1736     Setting a NULL function turns off the callback.
1737     
1738     Params:
1739         stream =    the audio stream to set the new callback on.
1740         callback =  the new callback function to call when data is requested
1741                     from the stream.
1742         userdata =  an opaque pointer provided to the callback for its own
1743                     personal use.
1744 
1745     Returns:
1746         true on success or false on failure; call SDL_GetError() for more
1747         information. This only fails if `stream` is NULL.
1748     
1749     Threadsafety:
1750         It is safe to call this function from any thread.
1751     
1752     See_Also:
1753         $(D SDL_SetAudioStreamPutCallback)
1754 */
1755 extern bool SDL_SetAudioStreamGetCallback(SDL_AudioStream* stream, SDL_AudioStreamCallback callback, void* userdata);
1756 
1757 /**
1758     Set a callback that runs when data is added to an audio stream.
1759     
1760     This callback is called _after_ the data is added to the stream, giving the
1761     callback the chance to obtain it immediately.
1762     
1763     The callback can (optionally) call SDL_GetAudioStreamData() to obtain audio
1764     from the stream during this call.
1765     
1766     The callback's `approx_request` argument is how many bytes of _converted_
1767     data (in the stream's output format) was provided by the caller, although
1768     this may underestimate a little for safety. This value might be less than
1769     what is currently available in the stream, if data was already there, and
1770     might be less than the caller provided if the stream needs to keep a buffer
1771     to aid in resampling. Which means the callback may be provided with zero
1772     bytes, and a different amount on each call.
1773     
1774     The callback may call SDL_GetAudioStreamAvailable to see the total amount
1775     currently available to read from the stream, instead of the total provided
1776     by the current call.
1777     
1778     The callback is not required to obtain all data. It is allowed to read less
1779     or none at all. Anything not read now simply remains in the stream for
1780     later access.
1781     
1782     Clearing or flushing an audio stream does not call this callback.
1783     
1784     This function obtains the stream's lock, which means any existing callback
1785     (get or put) in progress will finish running before setting the new
1786     callback.
1787     
1788     Setting a NULL function turns off the callback.
1789     
1790     Params:
1791         stream =    the audio stream to set the new callback on.
1792         callback =  the new callback function to call when data is added to the
1793                     stream.
1794         userdata =  an opaque pointer provided to the callback for its own
1795                     personal use.
1796 
1797     Returns:
1798         true on success or false on failure; call SDL_GetError() for more
1799         information. This only fails if `stream` is NULL.
1800     
1801     Threadsafety:
1802         It is safe to call this function from any thread.
1803     
1804     See_Also:
1805         $(D SDL_SetAudioStreamGetCallback)
1806 */
1807 extern bool SDL_SetAudioStreamPutCallback(SDL_AudioStream* stream, SDL_AudioStreamCallback callback, void* userdata);
1808 
1809 /**
1810     Free an audio stream.
1811     
1812     This will release all allocated data, including any audio that is still
1813     queued. You do not need to manually clear the stream first.
1814     
1815     If this stream was bound to an audio device, it is unbound during this
1816     call. If this stream was created with SDL_OpenAudioDeviceStream, the audio
1817     device that was opened alongside this stream's creation will be closed,
1818     too.
1819     
1820     Params:
1821         stream = the audio stream to destroy.
1822     
1823     Threadsafety:
1824         It is safe to call this function from any thread.
1825     
1826     See_Also:
1827         $(D SDL_CreateAudioStream)
1828 */
1829 extern void SDL_DestroyAudioStream(SDL_AudioStream* stream);
1830 
1831 /**
1832     Convenience function for straightforward audio init for the common case.
1833     
1834     If all your app intends to do is provide a single source of PCM audio, this
1835     function allows you to do all your audio setup in a single call.
1836     
1837     This is also intended to be a clean means to migrate apps from SDL2.
1838     
1839     This function will open an audio device, create a stream and bind it.
1840     Unlike other methods of setup, the audio device will be closed when this
1841     stream is destroyed, so the app can treat the returned SDL_AudioStream as
1842     the only object needed to manage audio playback.
1843     
1844     Also unlike other functions, the audio device begins paused. This is to map
1845     more closely to SDL2-style behavior, since there is no extra step here to
1846     bind a stream to begin audio flowing. The audio device should be resumed
1847     with `SDL_ResumeAudioStreamDevice(stream);`
1848     
1849     This function works with both playback and recording devices.
1850     
1851     The `spec` parameter represents the app's side of the audio stream. That
1852     is, for recording audio, this will be the output format, and for playing
1853     audio, this will be the input format. If spec is NULL, the system will
1854     choose the format, and the app can use SDL_GetAudioStreamFormat() to obtain
1855     this information later.
1856     
1857     If you don't care about opening a specific audio device, you can (and
1858     probably _should_), use SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK for playback and
1859     SDL_AUDIO_DEVICE_DEFAULT_RECORDING for recording.
1860     
1861     One can optionally provide a callback function; if NULL, the app is
1862     expected to queue audio data for playback (or unqueue audio data if
1863     capturing). Otherwise, the callback will begin to fire once the device is
1864     unpaused.
1865     
1866     Destroying the returned stream with SDL_DestroyAudioStream will also close
1867     the audio device associated with this stream.
1868     
1869     Params:
1870         devid =     an audio device to open, or SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK
1871                     or SDL_AUDIO_DEVICE_DEFAULT_RECORDING.
1872         spec =      the audio stream's data format. Can be NULL.
1873         callback =  a callback where the app will provide new data for
1874                     playback, or receive new data for recording. Can be NULL,
1875                     in which case the app will need to call
1876                     SDL_PutAudioStreamData or SDL_GetAudioStreamData as
1877                     necessary.
1878         userdata =  app-controlled pointer passed to callback. Can be NULL.
1879                     Ignored if callback is NULL.
1880 
1881     Returns:
1882         an audio stream on success, ready to use, or NULL on failure; call
1883         SDL_GetError() for more information. When done with this stream,
1884         call SDL_DestroyAudioStream to free resources and close the
1885         device.
1886     
1887     Threadsafety:
1888         It is safe to call this function from any thread.
1889     
1890     See_Also:
1891         $(D SDL_GetAudioStreamDevice)
1892         $(D SDL_ResumeAudioStreamDevice)
1893 */
1894 extern SDL_AudioStream* SDL_OpenAudioDeviceStream(SDL_AudioDeviceID devid, const(SDL_AudioSpec)* spec, SDL_AudioStreamCallback callback, void* userdata);
1895 
1896 /**
1897     A callback that fires when data is about to be fed to an audio device.
1898     
1899     This is useful for accessing the final mix, perhaps for writing a
1900     visualizer or applying a final effect to the audio data before playback.
1901     
1902     This callback should run as quickly as possible and not block for any
1903     significant time, as this callback delays submission of data to the audio
1904     device, which can cause audio playback problems.
1905     
1906     The postmix callback _must_ be able to handle any audio data format
1907     specified in `spec`, which can change between callbacks if the audio device
1908     changed. However, this only covers frequency and channel count; data is
1909     always provided here in SDL_AUDIO_F32 format.
1910     
1911     The postmix callback runs _after_ logical device gain and audiostream gain
1912     have been applied, which is to say you can make the output data louder at
1913     this point than the gain settings would suggest.
1914     
1915     Params:
1916         userdata =  a pointer provided by the app through
1917                     SDL_SetAudioPostmixCallback, for its own use.
1918         spec =      the current format of audio that is to be submitted to the
1919                     audio device.
1920         buffer =    the buffer of audio samples to be submitted. The callback can
1921                     inspect and/or modify this data.
1922         buflen =    the size of `buffer` in bytes.
1923     
1924     Threadsafety:
1925         This will run from a background thread owned by SDL. The
1926         application is responsible for locking resources the callback
1927         touches that need to be protected.
1928     
1929     See_Also:
1930         $(D SDL_SetAudioPostmixCallback)
1931 */
1932 alias SDL_AudioPostmixCallback = void function(void* userdata, const(SDL_AudioSpec)* spec, float* buffer, int buflen);
1933 
1934 /**
1935     Set a callback that fires when data is about to be fed to an audio device.
1936     
1937     This is useful for accessing the final mix, perhaps for writing a
1938     visualizer or applying a final effect to the audio data before playback.
1939     
1940     The buffer is the final mix of all bound audio streams on an opened device;
1941     this callback will fire regularly for any device that is both opened and
1942     unpaused. If there is no new data to mix, either because no streams are
1943     bound to the device or all the streams are empty, this callback will still
1944     fire with the entire buffer set to silence.
1945     
1946     This callback is allowed to make changes to the data; the contents of the
1947     buffer after this call is what is ultimately passed along to the hardware.
1948     
1949     The callback is always provided the data in float format (values from -1.0f
1950     to 1.0f), but the number of channels or sample rate may be different than
1951     the format the app requested when opening the device; SDL might have had to
1952     manage a conversion behind the scenes, or the playback might have jumped to
1953     new physical hardware when a system default changed, etc. These details may
1954     change between calls. Accordingly, the size of the buffer might change
1955     between calls as well.
1956     
1957     This callback can run at any time, and from any thread; if you need to
1958     serialize access to your app's data, you should provide and use a mutex or
1959     other synchronization device.
1960     
1961     All of this to say: there are specific needs this callback can fulfill, but
1962     it is not the simplest interface. Apps should generally provide audio in
1963     their preferred format through an SDL_AudioStream and let SDL handle the
1964     difference.
1965     
1966     This function is extremely time-sensitive; the callback should do the least
1967     amount of work possible and return as quickly as it can. The longer the
1968     callback runs, the higher the risk of audio dropouts or other problems.
1969     
1970     This function will block until the audio device is in between iterations,
1971     so any existing callback that might be running will finish before this
1972     function sets the new callback and returns.
1973     
1974     Setting a NULL callback function disables any previously-set callback.
1975     
1976     Params:
1977         devid =     the ID of an opened audio device.
1978         callback =  a callback function to be called. Can be NULL.
1979         userdata =  app-controlled pointer passed to callback. Can be NULL.
1980 
1981     Returns:
1982         true on success or false on failure; call SDL_GetError() for more
1983         information.
1984     
1985     Threadsafety:
1986         It is safe to call this function from any thread.
1987 */
1988 extern bool SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid, SDL_AudioPostmixCallback callback, void* userdata);
1989 
1990 /**
1991     Load the audio data of a WAVE file into memory.
1992     
1993     Loading a WAVE file requires `src`, `spec`, `audio_buf` and `audio_len` to
1994     be valid pointers. The entire data portion of the file is then loaded into
1995     memory and decoded if necessary.
1996     
1997     Supported formats are RIFF WAVE files with the formats PCM (8, 16, 24, and
1998     32 bits), IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and
1999     A-law and mu-law (8 bits). Other formats are currently unsupported and
2000     cause an error.
2001     
2002     If this function succeeds, the return value is zero and the pointer to the
2003     audio data allocated by the function is written to `audio_buf` and its
2004     length in bytes to `audio_len`. The SDL_AudioSpec members `freq`,
2005     `channels`, and `format` are set to the values of the audio data in the
2006     buffer.
2007     
2008     It's necessary to use SDL_free() to free the audio data returned in
2009     `audio_buf` when it is no longer used.
2010     
2011     Because of the underspecification of the .WAV format, there are many
2012     problematic files in the wild that cause issues with strict decoders. To
2013     provide compatibility with these files, this decoder is lenient in regards
2014     to the truncation of the file, the fact chunk, and the size of the RIFF
2015     chunk. The hints `SDL_HINT_WAVE_RIFF_CHUNK_SIZE`,
2016     `SDL_HINT_WAVE_TRUNCATION`, and `SDL_HINT_WAVE_FACT_CHUNK` can be used to
2017     tune the behavior of the loading process.
2018     
2019     Any file that is invalid (due to truncation, corruption, or wrong values in
2020     the headers), too big, or unsupported causes an error. Additionally, any
2021     critical I/O error from the data source will terminate the loading process
2022     with an error. The function returns NULL on error and in all cases (with
2023     the exception of `src` being NULL), an appropriate error message will be
2024     set.
2025     
2026     It is required that the data source supports seeking.
2027     
2028     Example:
2029     
2030         ---
2031         SDL_LoadWAV_IO(SDL_IOFromFile("sample.wav", "rb"), true, &spec, &buf, &len);
2032         ---
2033         
2034         Note that the SDL_LoadWAV function does this same thing for you, but in a
2035         less messy way:
2036         
2037         ---
2038         SDL_LoadWAV("sample.wav", &spec, &buf, &len);
2039         ---
2040     
2041     Params:
2042         src =       the data source for the WAVE data.
2043         closeio =   if true, calls SDL_CloseIO() on `src` before returning, even
2044                     in the case of an error.
2045         spec =      a pointer to an SDL_AudioSpec that will be set to the WAVE
2046                     data's format details on successful return.
2047         audio_buf = a pointer filled with the audio data, allocated by the
2048                     function.
2049         audio_len = a pointer filled with the length of the audio data buffer
2050                     in bytes.
2051 
2052     Returns:
2053         true on success. `audio_buf` will be filled with a pointer to an
2054         allocated buffer containing the audio data, and `audio_len` is
2055         filled with the length of that audio buffer in bytes.
2056     
2057         This function returns false if the .WAV file cannot be opened,
2058         uses an unknown data format, or is corrupt; call SDL_GetError()
2059         for more information.
2060         
2061         When the application is done with the data returned in
2062         `audio_buf`, it should call SDL_free() to dispose of it.
2063     
2064     Threadsafety:
2065         It is safe to call this function from any thread.
2066     
2067     See_Also:
2068         $(D SDL_free)
2069         $(D SDL_LoadWAV)
2070 */
2071 extern bool SDL_LoadWAV_IO(SDL_IOStream* src, bool closeio, SDL_AudioSpec* spec, Uint8** audio_buf, Uint32* audio_len);
2072 
2073 /**
2074     Loads a WAV from a file path.
2075     
2076     This is a convenience function that is effectively the same as:
2077     
2078     ---
2079     SDL_LoadWAV_IO(SDL_IOFromFile(path, "rb"), true, spec, audio_buf, audio_len);
2080     ---
2081     
2082     Params:
2083         path =      the file path of the WAV file to open.
2084         spec =      a pointer to an SDL_AudioSpec that will be set to the WAVE
2085                     data's format details on successful return.
2086         audio_buf = a pointer filled with the audio data, allocated by the
2087                     function.
2088         audio_len = a pointer filled with the length of the audio data buffer
2089                     in bytes.
2090 
2091     Returns:
2092         true on success. `audio_buf` will be filled with a pointer to an
2093         allocated buffer containing the audio data, and `audio_len` is
2094         filled with the length of that audio buffer in bytes.
2095     
2096         This function returns false if the .WAV file cannot be opened,
2097         uses an unknown data format, or is corrupt; call SDL_GetError()
2098         for more information.
2099         
2100         When the application is done with the data returned in
2101         `audio_buf`, it should call SDL_free() to dispose of it.
2102     
2103     Threadsafety:
2104         It is safe to call this function from any thread.
2105     
2106     See_Also:
2107         $(D SDL_free)
2108         $(D SDL_LoadWAV_IO)
2109 */
2110 extern bool SDL_LoadWAV(const(char)* path, SDL_AudioSpec* spec, Uint8** audio_buf, Uint32* audio_len);
2111 
2112 /**
2113     Mix audio data in a specified format.
2114     
2115     This takes an audio buffer `src` of `len` bytes of `format` data and mixes
2116     it into `dst`, performing addition, volume adjustment, and overflow
2117     clipping. The buffer pointed to by `dst` must also be `len` bytes of
2118     `format` data.
2119     
2120     This is provided for convenience -- you can mix your own audio data.
2121     
2122     Do not use this function for mixing together more than two streams of
2123     sample data. The output from repeated application of this function may be
2124     distorted by clipping, because there is no accumulator with greater range
2125     than the input (not to mention this being an inefficient way of doing it).
2126     
2127     It is a common misconception that this function is required to write audio
2128     data to an output stream in an audio callback. While you can do that,
2129     SDL_MixAudio() is really only needed when you're mixing a single audio
2130     stream with a volume adjustment.
2131     
2132     Params:
2133         dst =       the destination for the mixed audio.
2134         src =       the source audio buffer to be mixed.
2135         format =    the SDL_AudioFormat structure representing the desired audio
2136                     format.
2137         len =       the length of the audio buffer in bytes.
2138         volume =    ranges from 0.0 - 1.0, and should be set to 1.0 for full
2139                     audio volume.
2140 
2141     Returns:
2142         true on success or false on failure; call SDL_GetError() for more
2143         information.
2144     
2145     Threadsafety:
2146         It is safe to call this function from any thread.
2147 */
2148 extern bool SDL_MixAudio(Uint8* dst, const(Uint8)* src, SDL_AudioFormat format, Uint32 len, float volume);
2149 
2150 /**
2151     Convert some audio data of one format to another format.
2152     
2153     Please note that this function is for convenience, but should not be used
2154     to resample audio in blocks, as it will introduce audio artifacts on the
2155     boundaries. You should only use this function if you are converting audio
2156     data in its entirety in one call. If you want to convert audio in smaller
2157     chunks, use an SDL_AudioStream, which is designed for this situation.
2158     
2159     Internally, this function creates and destroys an SDL_AudioStream on each
2160     use, so it's also less efficient than using one directly, if you need to
2161     convert multiple times.
2162     
2163     Params:
2164         src_spec =  the format details of the input audio.
2165         src_data =  the audio data to be converted.
2166         src_len =   the len of src_data.
2167         dst_spec =  the format details of the output audio.
2168         dst_data =  will be filled with a pointer to converted audio data,
2169                     which should be freed with SDL_free(). On error, it will be
2170                     NULL.
2171         dst_len =   will be filled with the len of dst_data.
2172 
2173     Returns:
2174         true on success or false on failure; call SDL_GetError() for more
2175         information.
2176     
2177     Threadsafety:
2178         It is safe to call this function from any thread.
2179 */
2180 extern bool SDL_ConvertAudioSamples(const(SDL_AudioSpec)* src_spec, const(Uint8)* src_data, int src_len, const(
2181         SDL_AudioSpec)* dst_spec, Uint8** dst_data, int* dst_len);
2182 
2183 /**
2184     Get the human readable name of an audio format.
2185     
2186     Params:
2187         format = the audio format to query.
2188 
2189     Returns:
2190         the human readable name of the specified audio format or
2191         "SDL_AUDIO_UNKNOWN" if the format isn't recognized.
2192     
2193     Threadsafety:
2194         It is safe to call this function from any thread.
2195 */
2196 extern const(char)* SDL_GetAudioFormatName(SDL_AudioFormat format);
2197 
2198 /**
2199     Get the appropriate memset value for silencing an audio format.
2200     
2201     The value returned by this function can be used as the second argument to
2202     memset (or SDL_memset) to set an audio buffer in a specific format to
2203     silence.
2204     
2205     Params:
2206         format = the audio data format to query.
2207 
2208     Returns:
2209         a byte value that can be passed to memset.
2210         
2211     Threadsafety:
2212         It is safe to call this function from any thread.
2213 */
2214 extern int SDL_GetSilenceValueForFormat(SDL_AudioFormat format);