SDL_DestroyWindow

Destroy a window.

Any child windows owned by the window will be recursively destroyed as well.

Note that on some platforms, the visible window may not actually be removed from the screen until the SDL event loop is pumped again, even though the SDL_Window is no longer valid after this call.

extern (C) nothrow @nogc extern
void
SDL_DestroyWindow

Parameters

window SDL_Window*

the window to destroy.

Threadsafety: This function should only be called on the main thread.

See Also

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