Any child windows owned by the window will be recursively destroyed as
well.
Note that on some platforms, the visible window may not actually be removed
from the screen until the SDL event loop is pumped again, even though the
SDL_Window is no longer valid after this call.
Destroy a window.
Any child windows owned by the window will be recursively destroyed as well.
Note that on some platforms, the visible window may not actually be removed from the screen until the SDL event loop is pumped again, even though the SDL_Window is no longer valid after this call.