SDL_GetWindowDisplayScale

Get the content display scale relative to a window's pixel size.

This is a combination of the window pixel density and the display content scale, and is the expected scale for displaying content in this window. For example, if a 3840x2160 window had a display scale of 2.0, the user expects the content to take twice as many pixels and be the same physical size as if it were being displayed in a 1920x1080 window with a display scale of 1.0.

Conceptually this value corresponds to the scale display setting, and is updated when that setting is changed, or the window moves to a display with a different scale setting.

extern (C) nothrow @nogc extern
float
SDL_GetWindowDisplayScale

Parameters

window SDL_Window*

the window to query.

Return Value

Type: float

the display scale, or 0.0f on failure; call SDL_GetError() for more information.

Threadsafety: This function should only be called on the main thread.

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