SDL_GetDisplayUsableBounds

Get the usable desktop area represented by a display, in screen coordinates.

This is the same area as SDL_GetDisplayBounds() reports, but with portions reserved by the system removed. For example, on Apple's macOS, this subtracts the area occupied by the menu bar and dock.

Setting a window to be fullscreen generally bypasses these unusable areas, so these are good guidelines for the maximum space available to a non-fullscreen window.

extern (C) nothrow @nogc extern
bool
SDL_GetDisplayUsableBounds

Parameters

displayID SDL_DisplayID

the instance ID of the display to query.

rect SDL_Rect*

the SDL_Rect structure filled in with the display bounds.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError() for more information.

Threadsafety: This function should only be called on the main thread.

See Also

Meta