SDL_GL_CreateContext

Create an OpenGL context for an OpenGL window, and make it current.

Windows users new to OpenGL should note that, for historical reasons, GL functions added after OpenGL version 1.1 are not available by default. Those functions must be loaded at run-time, either with an OpenGL extension-handling library or with SDL_GL_GetProcAddress() and its related functions.

SDL_GLContext is opaque to the application.

extern (C) nothrow @nogc extern
SDL_GL_CreateContext

Parameters

window SDL_Window*

the window to associate with the context.

Return Value

the OpenGL context associated with window or NULL on failure; call SDL_GetError() for more information.

Threadsafety: This function should only be called on the main thread.

See Also

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