SDL_GetWindowSafeArea

Get the safe area for this window.

Some devices have portions of the screen which are partially obscured or not interactive, possibly due to on-screen controls, curved edges, camera notches, TV overscan, etc. This function provides the area of the window which is safe to have interactable content. You should continue rendering into the rest of the window, but it should not contain visually important or interactible content.

extern (C) nothrow @nogc extern
bool
SDL_GetWindowSafeArea

Parameters

window SDL_Window*

the window to query.

rect SDL_Rect*

a pointer filled in with the client area that is safe for interactive content.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError() for more information.

Threadsafety: This function should only be called on the main thread.

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