SDL_GL_SwapWindow

Update a window with OpenGL rendering.

This is used with double-buffered OpenGL contexts, which are the default.

On macOS, make sure you bind 0 to the draw framebuffer before swapping the window, otherwise nothing will happen. If you aren't using glBindFramebuffer(), this is the default and you won't have to do anything extra.

extern (C) nothrow @nogc extern
bool
SDL_GL_SwapWindow

Parameters

window SDL_Window*

the window to change.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError() for more information.

Threadsafety: This function should only be called on the main thread.

Meta