SDL_SetWindowMouseRect

Confines the cursor to the specified area of a window.

Note that this does NOT grab the cursor, it only defines the area a cursor is restricted to when the window has mouse focus.

extern (C) nothrow @nogc extern
bool
SDL_SetWindowMouseRect

Parameters

window SDL_Window*

the window that will be associated with the barrier.

rect const(SDL_Rect)*

a rectangle area in window-relative coordinates. If NULL the barrier for the specified window will be destroyed.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError() for more information.

Threadsafety: This function should only be called on the main thread.

See Also

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