Used to indicate that you don't care what the window position is.
If you _really_ don't care, SDL_WINDOWPOS_UNDEFINED is the same, but always uses the primary display instead of specifying one.
\param X the SDL_DisplayID of the display to use.
See Implementation
Used to indicate that you don't care what the window position is.
If you _really_ don't care, SDL_WINDOWPOS_UNDEFINED is the same, but always uses the primary display instead of specifying one.
\param X the SDL_DisplayID of the display to use.