SDL_WINDOWPOS_UNDEFINED_DISPLAY

Used to indicate that you don't care what the window position is.

If you _really_ don't care, SDL_WINDOWPOS_UNDEFINED is the same, but always uses the primary display instead of specifying one.

\param X the SDL_DisplayID of the display to use.

extern (C) nothrow @nogc
enum SDL_WINDOWPOS_UNDEFINED_DISPLAY ()

Meta