SDL_EGLAttribArrayCallback

EGL platform attribute initialization callback.

This is called when SDL is attempting to create an EGL context, to let the app add extra attributes to its eglGetPlatformDisplay() call.

The callback should return a pointer to an EGL attribute array terminated with EGL_NONE. If this function returns NULL, the SDL_CreateWindow process will fail gracefully.

The returned pointer should be allocated with SDL_malloc() and will be passed to SDL_free().

The arrays returned by each callback will be appended to the existing attribute arrays defined by SDL.

extern (C) nothrow @nogc
alias SDL_EGLAttribArrayCallback = SDL_EGLAttrib* function
(
void* userdata
)

Return Value

a newly-allocated array of attributes, terminated with EGL_NONE.

See Also

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