SDL_GetWindowOpacity

Get the opacity of a window.

If transparency isn't supported on this platform, opacity will be returned as 1.0f without error.

extern (C) nothrow @nogc extern
float
SDL_GetWindowOpacity

Parameters

window SDL_Window*

the window to get the current opacity value from.

Return Value

Type: float

the opacity, (0.0f - transparent, 1.0f - opaque), or -1.0f on failure; call SDL_GetError() for more information.

Threadsafety: This function should only be called on the main thread.

See Also

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