SDL_GL_SetAttribute

Set an OpenGL window attribute before window creation.

This function sets the OpenGL attribute attr to value. The requested attributes should be set before creating an OpenGL window. You should use SDL_GL_GetAttribute() to check the values after creating the OpenGL context, since the values obtained can differ from the requested ones.

extern (C) nothrow @nogc extern
bool
SDL_GL_SetAttribute

Parameters

attr SDL_GLAttr

an SDL_GLAttr enum value specifying the OpenGL attribute to set.

value int

the desired value for the attribute.

Return Value

Type: bool

true on success or false on failure; call SDL_GetError() for more information.

Threadsafety: This function should only be called on the main thread.

See Also

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