A variable controlling how 3D acceleration is used to accelerate the SDL
screen surface.
SDL can try to accelerate the SDL screen surface by using streaming
textures with a 3D rendering engine. This variable controls whether and how
this is done.
The variable can be set to the following values:
- "0": Disable 3D acceleration
- "1": Enable 3D acceleration, using the default renderer. (default)
- "X": Enable 3D acceleration, using X where X is one of the valid
rendering drivers. (e.g. "direct3d", "opengl", etc.)
This hint should be set before calling SDL_GetWindowSurface()
A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
SDL can try to accelerate the SDL screen surface by using streaming textures with a 3D rendering engine. This variable controls whether and how this is done.
The variable can be set to the following values: - "0": Disable 3D acceleration - "1": Enable 3D acceleration, using the default renderer. (default) - "X": Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.)
This hint should be set before calling SDL_GetWindowSurface()