SDL_HINT_FRAMEBUFFER_ACCELERATION

A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.

SDL can try to accelerate the SDL screen surface by using streaming textures with a 3D rendering engine. This variable controls whether and how this is done.

The variable can be set to the following values: - "0": Disable 3D acceleration - "1": Enable 3D acceleration, using the default renderer. (default) - "X": Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.)

This hint should be set before calling SDL_GetWindowSurface()

extern (C) nothrow @nogc
enum SDL_HINT_FRAMEBUFFER_ACCELERATION = "SDL_FRAMEBUFFER_ACCELERATION";

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