SDL_HINT_VIDEO_DOUBLE_BUFFER

Tell the video driver that we only want a double buffer.

By default, most lowlevel 2D APIs will use a triple buffer scheme that wastes no CPU time on waiting for vsync after issuing a flip, but introduces a frame of latency. On the other hand, using a double buffer scheme instead is recommended for cases where low latency is an important factor because we save a whole frame of latency.

We do so by waiting for vsync immediately after issuing a flip, usually just after eglSwapBuffers call in the backend's _SwapWindow function.

This hint is currently supported on the following drivers: - Raspberry Pi (raspberrypi) - Wayland (wayland)

This hint should be set before SDL is initialized.

extern (C) nothrow @nogc
enum SDL_HINT_VIDEO_DOUBLE_BUFFER = "SDL_VIDEO_DOUBLE_BUFFER";

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