A variable controlling whether OpenGL should be used instead of OpenGL ES on the PlayStation Vita.
The variable can be set to the following values: - "0": Use OpenGL ES. (default) - "1": Use OpenGL.
This hint should be set before SDL is initialized.
See Source File
A variable controlling whether OpenGL should be used instead of OpenGL ES on the PlayStation Vita.
The variable can be set to the following values: - "0": Use OpenGL ES. (default) - "1": Use OpenGL.
This hint should be set before SDL is initialized.