SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT

A variable controlling whether the RAWINPUT driver should pull correlated data from XInput.

The variable can be set to the following values: - "0": RAWINPUT driver will only use data from raw input APIs. - "1": RAWINPUT driver will also pull data from XInput and Windows.Gaming.Input, providing better trigger axes, guide button presses, and rumble support for Xbox controllers. (default)

This hint should be set before a gamepad is opened.

extern (C) nothrow @nogc
enum SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT = "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT";

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