SDL_HINT_JOYSTICK_THREAD

A variable controlling whether a separate thread should be used for handling joystick detection and raw input messages on Windows.

The variable can be set to the following values: - "0": A separate thread is not used. - "1": A separate thread is used for handling raw input messages. (default)

This hint should be set before SDL is initialized.

extern (C) nothrow @nogc
enum SDL_HINT_JOYSTICK_THREAD = "SDL_JOYSTICK_THREAD";

Meta